Oguzhan Gultekin
Software Engineer @ Spyke Games
Türkiye
Istanbul
Computer Games
Computer Engineering, Unity, Git, C#, Object-Oriented Programming (OOP), Design Patterns, Software Development, Game Development, Software Architecture, Programming Languages, Video Games, Version Control, Sourcetree, Problem Solving, Computer Science, Agile Environment, C++, C (Programming Language), Data Structures, git
Experience

Software Engineer
Utrecht, Netherlands
● Engaged in biweekly sprint planning sessions and contributed to agile development within a team environment ● Rectified bugs, enhanced features, and maintained the git repository for Flavour’s flagship title, HackShield ● Formulated and constructed a game jam prototype in collaboration with a colleague to investigate new core gameplay features
Oguzhan Gultekin's Contact Information
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