Antonio Lisboa Menezes Neto

Antonio Lisboa Menezes Neto

Senior Lookdev Artist @ Rodeo FX

About

https://www.imdb.com/name/nm8247904/ Brazilian-Canadian VFX Artist with 17 years of experience spanning editing, motion graphics, TV commercial art direction, 3D environment creation, and production tool development. Skilled in delivering high-end visuals for VFX and feature animation in motion pictures and streaming shows. Graduated in Advertising and Publicity (2009) and trained at the Gnomon School of Visual Effects in Hollywood, CA (2011) as a 3D Generalist. Developed an industry-first Mari tool (shipped by The Foundry) that streamlined texture and lookdev workflows between Mari and Maya, enabling real-time shader previews for Arnold, V-Ray, and Redshift. Specialties: Look Development, Texturing, Shading, Lighting, Scripting

Country

Canada

City

Montreal

Industry

Motion Pictures & Film

Skill

Houdini, Autodesk 3ds Max, 3D Modeling, After FX, Video Effects, Directing Talent, Copy Editing, Video Production, Video Editing, After Effects, 3d generalist, Animation, Rendering, Lookdev, Katana, Renderman, pre-comp, Pycharm, Code Review, GitHub

Experience

Rodeo FX

Senior Lookdev Artist

Rodeo FX

LinkedIn
2026-1 - Present · 9 mos

Montreal, Quebec, Canada

Cinesite

Look Development Artist

Cinesite

LinkedIn
2022-11 - 2025-2 · 2 yrs 4 mos

Montreal, Quebec, Canada

• Textured and look-dev high-quality 3D assets for film projects using Mari, Substance, Arnold. • Collaborated closely with other Texture artists and Leads to achieve the desired look, realistic or stylized, following concept, references and addressing feedback notes. • Collaborated with Lighting Department to ensure quality, accuracy, and consistency of assets in varying lighting scenarios. • Contributed to problem solve, propose new ways to improve the work and workflow and optimizing scenes to run efficiently. Softwares used: Maya, Gaffer, Arnold, Mari, Substance Painter, Nuke, PureRef, RV, Ftrack. 2024 worked projects: Smurfs (Feature Film) Michael (Feature Film) 2023 worked projects: The Fall Guy (Feature Film) Blitz (Feature Film) Road House (Feature Film) A Haunting in Venice (Feature Film) Dashing Through The Snow (Feature Film) 2022: Foundation (Season 2, Apple TV)

Cinesite

Look Development TD

Cinesite

LinkedIn
2018-7 - 2022-11 · 4 yrs 5 mos

Montreal, Canada Area

• Collaborated with the pipeline team, show Leads and Supervisors solve technical production problems. • Develop Python tools to automate tasks in asset workflows, increase artist productivity. • Created user interfaces for many in-house tools using Qt, PyQt/PySide. • Documented, maintained, tested, debugged and deployed in-house tools and pipeline workflows. Softwares used: Pycharm, Git, Confluence, Maya, Mari, Arnold, Katana, Renderman, Ftrack. 2020-2022 worked projects: Multiple inhouse tools non-show specific. 2019 worked projects: The Adams Family (Feature Animation) 2018 worked projects: Extinct (Feature Animation)

MPC

Environment Look Dev Artist

MPC

LinkedIn
2017-7 - 2018-3 · 9 mos

Montreal, Canada Area

• Create complex photorealistic CG environments with an emphasis on matching the Living Action Plates. • Build assets (Modeling, texture, look development), set dress and assemble environments for shots or sequences • Establish light rigs using Renderman in Katana, render and deliver passes for the matte painting artist or the compositing team. Softwares used: Maya, Mari, Katana, Renderman, Nuke, Shotgun 2018 worked projects: X-Men: Dark Phoenix (Feature Film) 2017 worked projects: The Nut Cracker (Feature Film) The Greatest Showman (Feature Film) Murder on the Orient Express (Feature Film)

EGG Post Production and VFX

CG Generalist/Lighting TD

EGG Post Production and VFX

LinkedIn
2016-2 - 2016-4 · 3 mos

Dublin, Ireland

• Create and design lighting using Arnold and Maya for scenes based on Lidar scans; built from various upstream departments such as Layout, Animation. • Work together with Lighting Leads and Compositors to ensure that all rendered passes delivered work as needed to achieve the desired look matching the living plates in Nuke. Softwares used: Maya, Redshift, Nuke, Shotgun. 2016 worked project: Imaginary Mary - ABC TV Series (Pilot)

Multiple clients (PFX, Romeo&Julieta)

CG Generalist

Multiple clients (PFX, Romeo&Julieta)

2013-1 - 2015-12 · 3 yrs

Brazil

• Delivered a wide range of CG services including look dev, texturing, and lighting for TV and advertising. • Built motion graphics and 3D visuals for various digital campaigns.

Foundry

mGo Project Developer (Mari 3.2 bridge to Maya 2015)

Foundry

LinkedIn
2014-6 - 2015-10 · 1 yr 5 mos

Brazil

https://github.com/netocg • Contributed to mGo project as a remote Python programmer. • Collaborated with Mari team to enhance texture painting workflow. mGo started as a personal project to developed a python script to streamline data transfer process between texture and lookdev assets from Mari and Maya Softwares and reverse. With Real-time production shaders replicas of Arnold, Vray and Redshift available to be use in Mari the user can transfer the shader data (inputs and attributes) from Mari to Maya. Shaders can be updated in Mari and re-transferred over to Maya at any time.

Sistema Verdes Mares

Motion Graphic Designer/ CG Generalist

Sistema Verdes Mares

LinkedIn
2009-3 - 2011-5 · 2 yrs 3 mos

Fortaleza

• Create motion graphics for TV Channel (in-house commercials, ident bumpers, show intros, lower thirds, animated lettering for live broadcasts). • Co-directed in-house commercials alongside the marketing and production department. Softwares used: 3ds Max, Photoshop, After Effects.

Universidade de Fortaleza

Assistant Producer

Universidade de Fortaleza

LinkedIn
2008-9 - 2009-3 · 7 mos

Brazil

TV UNIFOR (TV Channel of the university I graduated in) • Assisted cameraman during location interviews, coordinated with onscreen talent. • Assisted in script preparation and ensured footage matched the story flow. • Guided interview subjects and supported studio anchors during recordings. • Collaborated in post-production, sequencing footage with the editor according to planned episode script.

Education

Gnomon

Gnomon

LinkedIn

Individual Classes

2011 - 2012 · 1 yr

Alumni from Gnomon School of Visual Effects from Fall of 2011 - Spring of 2012. Relevant Classes: Commercial Production Techniques. Lighting and Redering with V-ray. Digital Matte Painting. Digital Painting. Photoshop for Digital Production. As well various Traditional Classes(drawing, sculpting, painting, color theory etc...).

Gnomon

Gnomon

LinkedIn

Maya Fast Track

2011 - 2011

Summer term of 2011. This program cover from the introduction to the software Maya to modeling, surfacing, texturing, lighting, animation, rigging, skinning, and dynamics.

Universidade de Fortaleza

Universidade de Fortaleza

LinkedIn

Advertising and Publicity

2005-8 - 2009-12 · 4 yrs 5 mos

the best training in Advertising and Publicity in Fortaleza; and work in research and innovation, strategy, creation, production, and management of advertising and communication products and processes for brands and companies. Work in the communications and marketing departments of companies, advertising agencies, media outlets, research institutes, and content and service production companies, as well as freelance work and academic careers in Advertising and Publicity.

Antonio Lisboa Menezes Neto's Contact Information

Email

******@***.com

Phone

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