Gleb Pekhotnik
Senior Product Manager @ CM Games
About
As a Product Manager with years of experience in the gaming industry, I've honed my product management, customer development, and strategic planning skills. My career has centered around understanding user needs and turning those insights into successful products. My expertise lies in leading customer development processes, defining metrics for success, owning product roadmaps, and managing budgets to support business KPIs. During my tenure at Nitro Nation, Pixelwoods, and Puzzle Breakers, I led end-to-end UX projects and leveraged user analytics to improve player retention and engagement significantly. I excel in collaborating with diverse teams - from artists to developers - ensuring that every stage of product development aligns with our design vision. I'm exceptional in generating user stories, writing feature specs, conducting market research, driving UX researches, and formulating design suggestions. Additionally, my leadership extends beyond product development; I've managed ad operations, supervised customer service teams, developed revenue models, and driven user acquisition across various channels. In a nutshell, my approach combines data-driven decision making with a deep understanding of user experiences to deliver products that resonate with users while driving business growth.
Cyprus
Limassol
Computer Games
Confluence, Jira, Market Research, Figma (Software), A/B Testing, Live Events, Strategy, User Story Development, Acquisition Marketing, User Stories, Product Operations, Product Concept, Digital Strategy, Customer Acquisition, Product Management, Customer Development, User Experience (UX), Game Design, Game Development, Product Development
Experience

Senior Product Manager
Tallinn, Harjumaa, Estonia
- Led Customer Development process for Nitro Nation World Tour. - Analyze and design a successful product. - Vision and design documents specifications. - Define and analyze metrics to determine the success of solutions. - Pitch and present visions and designs to stakeholders and management.

Product Owner
Tallinn, Harjumaa, Estonia
- Own the product roadmap and budget that supports the business KPIs. - Led end-to-end UX for Nitro Nation, wireframing, prototyping, and user testing. - Leveraged user analytics and A/B testing to identify bottlenecks, iterating on designs to improve player retention and engagement. -Drove user-centered design process for multiple game features, from ideation to launch, ensuring consistent visual language and intuitive navigation. - Define and analyze metrics to determine the success of solutions. - Pitch and present solutions to stakeholders and management. - Cooperate with the business and development teams.

Product Manager
Prague, Czechia
- Generating user stories based on a design vision. - Feature requirements specifications. - Meta and core game balancing. - Writing feature specs and team documentation. - Collaborating with artists and developers in production pipelines. - Analyze and design a successful product. - Pitch and present solutions to stakeholders and management.

Associate Product Marketing Manager
Limassol, Cyprus
- Driving UX researches and forming design suggestions. - Researching the markets for valuable design solutions that meet players expectations and business goals. - Generating user stories based on a design vision. - Writing feature specs and team documentation. - Iterating and processing user feedback into functional and comprehensive use cases. - Collaborating with artists and developers in production pipelines. - Customer service supervising.

Head of Publishing
Limassol, Cyprus
- Work closely with artists and developers on live ops projects to ensure market and user expectations fit of new features. - Development of user acquisition and communication strategy . - Development and design of revenue/LTV models. - Team management (community, support, localization, user acquisition, marketing art). - Developing and maintaining project documentation.

Lead User Acquisition Manager
Moscow
- Managed ad operations, team management, strategic management, budget planning, reporting. - People and product management of the creative team. - Team and operations management of User Acquisition team. - Marketing analytics reporting and revenue/LTV modelling.

User Acquisition Manager
Moscow, Moscow City, Russia
- Driving user acquisition across Facebook and Ad Exchanges. - Monitoring, optimization, and reporting of campaigns' performance on an ongoing basis . - Campaigns cohort analysis . - The formulation of hypotheses and their testing . - Work on promotional materials (from brief to testing).

User Acquisition Manager
Glyph worlds
Krasnoyarsk, Russia
Gleb Pekhotnik's Contact Information
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