Mike Henry
Creative Director @ Riot Games
About
22 years in the industry 13 years in management I've led small and large teams, worked on small and large projects, and directed multiple projects across an entire studio. In my career I've shifted between everything from freelance to in-studio work and from long development cycles to rapid pitch and prototyping environments. I'm well-versed in developing IPs from the ground up, but have plenty of experience inheriting and maintaining existing projects. I'm still a working concept artist which allows me to take a project from conception as an Artist to completion as an Art Director. I work hard at fostering a creative and highly functioning environment where artists are supported and challenged.
United States
Chicago
Computer Games
Adobe Creative Suite, Character Animation, Rendering, Art Direction, Game Design, Game Development, Video Games, Conceptual Art, Digital Painting, Computer Animation, Animation, Traditional Animation, Illustration, Concept Design, Graphic Design, Layout, Gameplay, User Interface Design, Flash Animation, Storyboarding
Experience

Director of Art
Hamburg, Germany
- Started as Director of Art for New Games then moved to overseeing Art company-wide - Part of leadership creating studio strategy - Built groundwork for numerous new IPs - At peak, oversaw Art for 6 simultaneous projects across 3 locations - Worked on 10 projects during my tenure

Art Director/Concept Artist
Freelance
San Francisco
Created artwork for various projects in video games, animation, toys, and comics. Duties include Concept Art, Art Direction (general look and Game Design), Sub-Contracting, and color work for sequentials and covers (Comics). Clients include, but are not limited to: Angels & Airwaves Bigshot Toyworks Blink-182 Blizzard Activision Booyah Disney Mobile Hasbro Kabam LionSide Mattel Natural Motion NCAA NBA Promethean Works Tapulous To The Stars Inc. Ubisoft

Studio Art Director
San Francisco, CA
Maintained art direction on existing live titles and built several new titles from the ground up. Projects worked on: Early Bird Early Bird and Friends Hostile Takeover Miniguns: Assault My Town 2 My Town 2: Getaways My Town 3 My Town: Animals No Zombies Allowed

Concept Artist
San Mateo, CA
Developed an unreleased tween MMORPG called Project Redwood - Foundational role in Character, Building, Environment, and UI design as well as minor roles in Game Design and Art Direction - Laid groundwork for look and feel of the game under the direction of the Art Director *Slipgate Ironworks was the original incarnation of Gazillion Entertainment

Concept Artist
San Mateo, CA
Developed an unreleased tween MMORPG called Project Redwood - Foundational role in Character, Building, Environment, and UI design as well as minor roles in Game Design and Art Direction - Laid groundwork for look and feel of the game under the direction of the Art Director *Slipgate Ironworks was the original incarnation of Gazillion Entertainment
Mike Henry's Contact Information
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