Michal Juran

Michal Juran

Publishing Producer @ Bohemia Interactive

About

I am a motivated, adaptable and responsible video games industry veteran with over 13 years of experience under my belt. During my career, I gained numerous skills and insights into the industry while working in a variety of roles ranging from Customer Service, through Content Editing and Management, to Live Ops/ Server-Side Event Design and Economy/ Monetisation.

Country

Czechia

City

Prague

Industry

Computer Games

Skill

Games as a Service, Game Economy, Creative Writing, Editing, Translation, Video Games, Copy Editing, Foreign Languages, Online Gaming, Microsoft Office, Project Management, Monetization, JIRA, Confluence, WEBBRG, Office 365, Web Content Writing, Proofreading, Localization, Linguistics

Experience

Bohemia Interactive

Publishing Producer

Bohemia Interactive

LinkedIn
2025-7 - Present · 1 yr 3 mos

Prague, Czechia

Working closely with external development teams to provide guidance, resources, and feedback throughout the publishing process: - Owning the entire end-to-end evaluation pipeline for new project submissions; - Conducting preliminary market research and SWOT-style assessments to support go/no-go decisions; - Identifying gaps or inefficiencies in the evaluation process and proposing improvements; - Maintaining and regularly updating all internal publishing documentation, including project trackers, pitch evaluations, milestone overviews, and meeting notes; - Providing administrative and operational support to the Publishing team by coordinating timelines, deliverables, and communications with internal stakeholders and external developers; - Contributing to the development and refinement of publishing processes, tools, and best practices.

MY.GAMES

Monetization Specialist

MY.GAMES

LinkedIn
2024-4 - 2025-3 · 1 yr

Amsterdam, North Holland, Netherlands

Part of the team designing and fine-tuning the monetisation model for War Robots: Frontiers. - Determine and make requests for tools required for efficient KPI tracking; - Create and ideate the yearly event plan; - Design and fine-tune the composition of Starter Packs; - Ideate and document additional monetisation features and strategies; - Manage and maintain the monetisation/IAP config files for game tests and final release; - Ideate and provide feedback for shop offer banners’ prototypes; - Specify, request and process banners for in-game shop offers; - Take part in and provide feedback for internal game tests; - Help research direct and indirect competitors and their strategies; - Provide occasional support in other projects (Hawked, Warface: Clutch).

Meta

Senior Economy Designer

Meta

LinkedIn
2022-1 - 2024-1 · 2 yrs 1 mo

Royal Leamington Spa, England, United Kingdom

Work on Unit 2 Games' Crayta (UGC-focused game/creation platform) and on first-party games being developed within Meta's Horizon Worlds VR platform. On Horizon Worlds: - Ideate and prototype game economies, missions and achievements within HW ecosystem for 1st party games - Review and ideate improvements to the avatar system with optimal player engagement in mind - Test build iterations for 1st party games within HW ecosystem at different stages of development - Collaborate with Art Team on outfit and asset designs and requests - Collaborate with Game Design and Core Loop teams to ideate and prototype new games and mechanics within HW On Crayta: - Design, prove and execute economy offers from player data, including: In-game cosmetics store, Battle Pass and short-term events - Ideate additional metagame mechanic designs and proposals - Collaborate with Managment to determine correct metrics for player engagement and monetisation - Collaborate with BI team in order to introduce target improvements based on real player data - Ensure content production meets player desires and expectations

Lockwood Publishing Ltd

Monetization Specialist

Lockwood Publishing Ltd

LinkedIn
2021-5 - 2021-12 · 8 mos

Nottingham, England, United Kingdom

Support for in-app content monetisation for mobile game "Avakin Life": - Pricing strategy execution for in-game store; - Content strategy execution for in-game store; - Help with monitoring economic health of the game; - Impact analysis of introduced monetization solutions; - Help in designing new monetization tools and optimising monetization parameters.

Lockwood Publishing Ltd

Live Operations Designer

Lockwood Publishing Ltd

LinkedIn
2020-9 - 2021-4 · 8 mos

Nottingham, England, United Kingdom

Live Ops Designer for mobile game "Avakin Life": - Design and run live operations and events, including weekly and daily in-game events and promotions; - Develop, organize and maintain design documentation and materials for internal knowledge-sharing; - Work with Data Science and Community teams to help refine events using event data and feedback to help make decisions; - Work with Art and Localization in order to provide accurate top quality written and visual assets for in-game events, offers and promotions; - Work with QA to ensure all events, promotions and offers are tested before being released.

Wargaming

Live Operations Manager

Wargaming

LinkedIn
2018-1 - 2019-11 · 1 yr 11 mos

Boulogne-Billancourt Area, France

Live Operations Manager for Wargaming Europe SAS with focus on World of Tanks in the EU region: - Plan, design and run targeted PRMP campaigns in order to reach regional KPI for monetization, retention, winback and engagement. - Plan, design and run PRMP campaign tests for targeted audiences in order to optimize and improve management of player engagement, monetizaton, winback and retention strategies. - Build and manage targeted in-game WEBBRG pop-ups related to the PRMP campaigns - Collaborate with different regions to share campaign results and conduct joint tests/ campaigns - Collaborate with CRM, community and content teams in order to secure multi-platform support for PRMP campaigns and regional events - Collaborate with art team to provide high quality visual assets for WEBBRG pop-ups - Provide Live Ops support for community, content and event teams' initiatives - Request and manage bonus code support for on- and off-line events - Request and collaborate with data analysts to develop forecasts and post-mortem analysis for regional and special PRMP tests and campaigns - Test and provide feedback for new games prototypes in internal pre-alpha and alpha tests

Wargaming

Associate Monetization Manager

Wargaming

LinkedIn
2017-5 - 2018-1 · 9 mos

Boulogne-Billancourt Area, France

Associate Monetization Manager for Wargaming Europe SAS with focus on World of Warships and World of Warplanes in the EU region: - Designing in-game missions and events for WoWs and WoWp - Designing monthly Premium Shop packages for WoWs and WoWp - Planning monthly Server Side Events for WoWs and WoWp - Contributing and helping when necessary with SSE and management of in-game events in World of Tanks - Providing monthly reports and event analysis for WoWs and WoWp - Working with the analyst team on development of monthly KPI predictions - Syncing and contributing in management of global SSE and cross-server in-game events - Collaborating with content team in order to provide high quality publication support for in-game events - Collaborating with art team to provide high quality visual assets for in-game events - Collaborating with LiveOps and PRMP managers to support regional/ targeted offers - Collaborating with SSE engineers in designing off-line event bonus code support - Testing and providing feedback in regard to new game prototypes/ alpha/ internal tests

Wargaming

Content Writer/ Editor for World of Tanks

Wargaming

LinkedIn
2013-5 - 2017-5 · 4 yrs 1 mo

Boulogne-Billancourt Area, France

- Providing and editing written content for the official European World of Tanks website. - Developing new ideas/ methods of providing information about the product to customers and players. - Ensuring top quality of publications. - Keeping the World of Tanks portal up to date. - Collaborating with other departments to provide any and all necessary text-related content. - Collaborating with different regions and coordinating global publications. - Collaborating and communicating with art department to provide top quality artwork support for any and all relevant publications. - Contributing to the publication organisation process. - Reporting on game-related events, meetings with the player community and happenings - both on- and offline. - Maintaining an excellent and in-depth knowledge of the company's products, with the focus on the flagship game, World of Tanks.

Wargaming

Customer Service Representative

Wargaming

LinkedIn
2012-6 - 2013-5 · 1 yr

Boulogne-Billancourt Area, France

- Serving as the first point of contact for the company's customers. - Providing support to customers in three different languages: Polish, English and German. - Providing a top quality assistance in the areas of: Tech Support, Billing Support, Game Support, Opinions & Feedback, Rule Violations. - Providing training for new hires. - Providing on-site support during major industry-related events, primarily gamescom.

Education

Technische Universität Dresden

Technische Universität Dresden

LinkedIn

American/United States Studies/Civilization

2004 - 2012 · 8 yrs

Last enrollment year for the now discontinued Magister Artium degree. Graduation required pursuing and passing required classes in the chosen courses for 1 Major and 2 Minors fields of study. Chosen Fields of Study: Major: American Studies - Literature, Culture and Linguistics (focus: Literature and Creative Writing) 1st Minor: Political Science 2nd Minor: (Teaching) German as a Foreign Language

Belmont University

Belmont University

LinkedIn

American/United States Studies/Civilization

2009 - 2009

Study semester completed via an exchange program. Completed courses: - American Government - Elementary Japanese I - Advanced Creative Writing: Fiction - Basic Newswriting - U.S. and World Affairs

Michal Juran's Contact Information

Email

******@***.com

Phone

(**) *** ****

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