Maeva Cortinovis
Lead UI artist and Concept artist @ SlothLife
About
I am an experienced UI artist with over 7 years of experience in the AAA game industry and a strong foundation in concept art for indie games and films. My expertise spans iconography, the creation of UI style guides and toolkits, textures implementation, bug fixing, hypotheses/user testing, and even mentoring. I have also contributed to outsourcing management, branding kits creation, interviews, and strengthening the internal UI department structure. Passionate about collaboration and challenges, I view UI art as a cross-disciplinary craft that thrives on teamwork and communication. My commitment to excellence and growth has honed both my artistic and leadership abilities, enabling me to drive innovative and efficient results within the teams. I am excited to bring my expertise and vision to your project. Feel free to contact me to discuss further how I can contribute to your team's success.
United Kingdom
Bromley
Computer Games
brainstorm, UI art Consulting and testing, Conferences, masterclasses and workshop , Jury participation, Art style creation, Ui art Documentation owner, Concept art support , French translation support, Style Guide ownership, Project pitching support , Unreal 5 , Cross-disciplinary workflows and supervision , Mentoring and leading workshops , UI Art main representative , Unreal 4 implementation , UI Accessibility , User testing and hypothesis creation , Recruitment and UI art test creation , Mass assets generation via Substance Designer, Nodes learning via Substance Designer
Experience

Lead UI artist and Concept artist
Бромли
| UI ART & CREATIVE SERVICES FOR GAMES | - UI art assets creation ( iconography, 2D assets , screen developement) - UI art consulting (reviews and testing) - Logo design - Mascot creation - Branding kits for social medias - Concept art | UI ART & CREATIVE SERVICES FOR GAMES FOR FILMS | - Concept art - 2D art and illustrations - Poster creation - Story Board - Logo Design - Branding kit creation for social medias | DIRECTION & LEADERSHIP | - UI style guide creation - UI art consulting & reviews - UI art Role package definition - UI art Team structure consulting - Internal training & Mentoring | INDUSTRY EVENTS | - Workshop & Masterclass - Conference talk - Jury Participation

Senior UI artist
Bromley, England, United Kingdom
| SPEEDBALL | - Owned and developed the project’s UI art style guide in close collaboration with Art Direction and UI Design teams. - Led the UI Art team, managing sprint planning, feedback sessions, and team workflows to ensure consistent visual quality. - Strengthened the studio’s UI art pipeline, helping define role responsibilities and scalable production processes. - Managed outsourcing pipelines, maintaining clear communication and visual quality standards. - Oversaw early access polishing, visual asset integration, and cross-team implementation (Tech Art, VFX, Animation, Concept, and Environment teams). - Provided visual supervision for marketing, including branding kits, social content, and roadmap visuals. - Designed portfolio templates and internal learning materials for Unreal Engine.

2D/ UI artist
Bromley, Royaume-Uni
| OUTCASTERS | - Created UI assets optimized for the Stadia platform. - Explored new production pipelines using Substance Designer for procedural asset generation. - Completed training in Substance Designer and Maya modeling to expand production capabilities | GEARS TACTICS | - Promoted to Mid-Level UI/2D Artist and appointed principal UI artist on the project. - Delivered high volumes of polished assets under tight deadlines with minimal deadlines - Defined internal UI and 2D art role packages, responsibilities, and visual workflows. - Authored core documentation including the UI Art Guide, moodboards, process docs, and visual explorations. - Established cross-disciplinary communication pipelines to align with Tech Art, Animation, and QA teams. - Trained in UI art implementation with Unreal Engine. - Took a 6-month Character Design Mentorship - Became a mentor figure for junior UI/2D artists, supporting their artistic growth and onboarding. - Participated in and led artist recruitment interviews. - Facilitated a Creature Design Workshop at Bellecour Schools of Art to share production insights.

2D/UI artist (Associate level)
Bromley, Royaume-Uni
- Developed and maintained the iconography style and AAA-quality visuals across UI components. - Managed tight production deadlines while ensuring consistency and polish. - Created and maintained UI Art documentation, including art guides, moodboards, and workflow materials. - Acted as the UI Art representative in cross-discipline meetings, supporting production and vision alignment. - Participated in lead meetings to help define the internal role and responsibilities of the UI/2D team. - Proposed and implemented improved team communication pipelines, bridging gaps between UI, concept, and tech. - Created cinematic concept art to support the launch phase alongside the concept team. - Contributed to user testing by creating visual hypotheses and UI survey experiments. - Participated actively in playtests to ensure visual feedback aligned with gameplay experience. - Provided French localization support for Dirty Bomb. - Took part in an internal Game Jam as an illustrator and concept support. - Began mentoring aspiring UI artists and assisting with minor concept art tasks.

Concept artist
Anubis Indie Game
- Created the main character design (Anubis) in his 3 evolved forms: divine, jackal, and human - Designed the logo and title of the project

Concept artist
Darksolution Studios
Royaume-Uni
| SPIRE | - Created realistic anthropomorphic creatures - Created Character design and prop design inspired from the 19th century

Concept artist and storyboarder
DEAD SPACE SHORT MOVIE PROJECT
Région de Lyon, France
- Worked closely with the direction and the production team - Created realistic character concepts using photo-bashing - Generated realistic sci-fi costumes and equipment according to the original Dead Space franchise - Produced references of texturing and materials for the costume stylists - Produced the storyboard of the first episode

Concept Artist
Shinigames Studio
Région de Lyon, France
Shōgun no Kamigami is a transmedia project: CG Series & 3rd person coop Action RPG/Hunting Game - Produced stylized concepts - Created the logos and iconography - Created the main Kami/Yokai (creatures from Japanese folklore) - Elaborated the visual style of the project - Closely collaborated with the Art direction and art team

Lead artist / Concept artist
Starwars Fanfilm
Région de Paris, France
- Led the art team - Customised armor and created new stormtrooper designs - Produced highly detailed pattern design - Designed the main vehicles and creatures - Produced posters, logos, and commercial pictures

Concept artist / Designer
O.N.E. short movie
Région de Paris, France
- Created posters, logos, and marketing contents

Concept Artist
VOID short movie
Irlande
- Worked closely with the Director (Ger Duffy) - Provided quick sketches and iterations - Produced realistic concepts using photo-bashing and matte painting techniques - Designed environments inspired by Dublin - Provided concepts for the costume designers
Maeva Cortinovis's Contact Information
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