Mark Christoforetti
Senior Software Engineer II @ Blizzard Entertainment
About
To Prospective Recruiters: To save your time and mine, you should know the following about me up front: * My passion lies in the game industry. I am NOT interested in working on websites or in the financial world. * I am NOT actively looking for any new role at all * I am NOT open to relocation. I would only consider a role if it is in the Albany NY area or full-time remote * I am NOT open to temporary contract positions of any kind Currently I am working at Blizzard Albany, in Albany, NY as a Senior Software Engineer II. I originally started at Vicarious Visions as a co-op and never looked back (VV recently got absorbed into Blizzard, which is why I now work for Blizzard). So I have effectively been working for the same group of people since June 2008, and have worked on games for all major gaming platforms in that time in a variety of roles. Shipped titles (in chronological order of release): Guitar Hero On Tour: Decades (NDS) - Additional Engineering Guitar Hero On Tour: Modern Hits (NDS) - Engineering Guitar Hero 5 (Wii + NDS connectivity) - Engineering Band Hero (Wii) - Engineering Band Hero (NDS) - Engineering Skylanders: Swap Force (Xbox 360, Xbox One, PS3, PS4, Wii, WiiU) - Lead Build and Support Engineer Skylanders: SuperChargers (Xbox 360, Xbox One, PS3, PS4, WiiU, iOS) - Lead Build and Support Engineer Skylanders: Imaginators (Xbox 360, Xbox One, PS3, PS4, WiiU) - Build, Tools, and Engine Engineer Crash Bandicoot: N Sane Trilogy (PS4) - Alchemy Engineer Destiny 2 (PS4/XB1/PC) - Software Engineer Destiny 2: Warmind (PS4/XB1/PC) - Software Engineer Destiny 2: The Black Armory (PS4/XB1/PC) - Software Engineer Destiny 2: Season of Opulence (PS4/XB1/PC) - Lead Software Engineer Tony Hawk's Pro Skater 1+2 (PS4/XB1/PC/PS5/XSX) - Senior Software Engineer Diablo IV (PS4/PS5/XB1/XSX/PC) - Senior Software Engineer II (Gameplay) I earned a BS in Computer Science at Rochester Institute of Technology in May 2009 (I finished while co-oping at Vicarious Visions). I also have minors in Math & Japanese. Specialties: I have experience working with C/C++, python, perl, C#, Java. My strongest language is C++. My 15 shipped titles were in 10 different game engines. Most of them are proprietary, but Tony Hawk was shipped in Unreal Engine 4. I have experience with a variety of IDEs, including MS Visual Studio, Eclipse, Dev C++, and Emacs. I am familiar with all of the MS Office products as well as both Windows and Unix operating systems.
United States
Albany
Computer Games
Visual Studio, JavaScript, XML, C++, Perl, Perforce, MySQL, Windows Batch, Visual C#, XNA, WinForms, Java, HTML, C#, Video Games, PS3, Wii, Game Programming, Game Development, Gameplay Programming
Experience

Senior Software Engineer
Vicarious Visions
Albany, New York Area

Software Engineer
Vicarious Visions

Development Intern
I worked in the Information Technology department at Wegmans, a major grocery store chain in the Northeastern United States. I was hired as a co-op (paid intern), as my program at Rochester Institute of Technology requires me to obtain a year's worth of co-ops (4 3-month blocks). My main project is implementing a redesign of Wegmans' internal intranet. A different RIT student started this project, and I am picking up where he left off. This project requires knowledge of ASP, javascript, perl, html, and xml. Aside from this project, I am working on little things here and there mostly related to IT administration.
Mark Christoforetti's Contact Information
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