Mariah Clawson-Simons
Producer @ Naughty Dog
About
Hello! I'm a creative-type who prides myself in my ability to take on multiple tasks with ease without a hitch. I am a fast worker, and leader who measures twice and cuts once. As an eager, hands-on learner, I'm technically and socially savvy, offering a wide range of skills from effective communication between multiple departments, to basic yet necessary skills of story development. I'm actively pursuing a career in the creative field of making games, namely narrative design and implementation or production. I'm looking forward to offering my skills to a company who shares my passion for telling unique, and compelling stories across a variety of visual mediums!
United States
Los Angeles
Entertainment
Organization Skills, Concept Design, 3D Studio Max, ZBrush, Maya, Unity3D, Unreal Engine, Photoshop, Microsoft Office, Illustration, Team Leadership, Management, Microsoft Excel, Leadership, Graphic Design, Social Networking, Marketing, PowerPoint, Web Design, Microsoft Word
Experience

Quality Assurance Analyst and Social Media Assistant
Greater Los Angeles Area
I started out my time at KFF as a QA tester for WWE Champions before I was pivoted to Pacific Rim: Breach Wars. There was an opportunity for me to manage the Facebook page during my time as a QA tester and I was allowed to take that over in my spare time. I made several marketing videos and stills using Adobe After Effects and Adobe Photoshop that were posted to the Facebook page. I performed this along side my usual QA tasks, bug testing, running smoke checks and working with client engineers and design to assist in testing fixes.

Media QA Tester
Burbank, CA
I started out working on console (PS4, XBOX One, Wii, PS3, and X360) as well as PC and Windows 10 for Disney Infinity 3.0. In my time in that role, I created spreadsheets for the internal team to use tracking in-game collectibles to improve game overall game quality and to greatly expedite internal smoke checks. When Disney Infinity 3.0 shipped, I was transferred to the Live Services team where on a weekly basis, the team would test User Generated content for the weekly Toy Box TV program. In addition to that, when the team lead was transferred to another project, I took over lead roles which included sending out weekly reports and overseeing smoke checks on the Disney Infinity website as part of our other responsibilities. Lastly, I was moved to the Media team where I took over for another QA tester on a team developing an internal asset management program. My responsibilities included attending daily developer standups, sprint planning, bug bashes, and sprint post-mortems. I worked closely with project and product managers to keep the team up to date on the current status of the builds with weekly bug reports, deployments and deployment reports as well as ensuring myself that the builds were up to our projects standards.

Baabs
Tiny Machine Studios
I worked primarily as the project manager. I created the concepts, and designed the main character. I wrote out the game design documents and worked closely with the artists on my team to complete the specifications of the GDD. I also did most of the main scripting mainly in C#

Once Upon a Page
Tiny Machine Studios
I was the creator and project manager/producer and doubled as assistant art director for this game. I designed the main character and wrote out the game design document to be followed by my team. The scripting was done by me and associates of mine, referencing only Unity's scripting documentation for assistance.
Mariah Clawson-Simons's Contact Information
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