Marc-André Dufort
Staff Technical Program Manager, Unity AI / Agentic Authoring @ Unity
About
15+ years of experience as a project manager and Producer on AAA titles for more than 9 years on large production teams. Contributed to several critically acclaimed titles such as Marvel's Guardians of the Galaxy, Deus Ex: Mankind Divided and Deus Ex: Human Revolution over my time at Eidos and worked with talented and highly creative development teams. Great prioritization management sense, ability to navigate well through ambiguity and appreciated for my ability to alleviate stress among my teams. The human well-being factor and respect for others is at the center of my approach to team collaboration. Skills - Project management and Game production - SCRUM, Kanban, Agile, and Waterfall methodologies - Atlassian Products (Confluence, JIRA, Trello) - Planning and resources management - Budget management, reporting, and portfolio management - Building and leading cross-functional teams - Requirements analysis, timeline, pipeline management and risk assessment - Balance of quality, creativity, scope and capacity management
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Canada
Computer Games
Video Games, Game Development, Project Management, Scrum, Management, Agile Project Management, 3D, User Experience, Leadership, Mobile Devices, PS3, Xbox 360, Animation, Marketing, Computer Animation, Digital Strategy
Experience

Senior Producer / Senior Technical Program Manager
Montreal, Canada Area
Responsible for supporting engineering teams in the Authoring Tools and Technologies, part of the Core engine group, supporting the Game Systems portfolio formed by 3 programs. Main accomplishments: - Built a strong relationship with the internal teams supporting three AAA partner studios which resulted in a better visibility on our roadmap and a deeper trust on our capacity to deliver for our clients. - Implemented structure and processes to the game system portfolio - Supported the group the strategic level and helped build their 3-5 years plans - Ensured a structured rhythm of business; scope, plan and report to make the development become more predictable for the business needs - Implemented feature prioritization processes across multiple programs - Established risk management and escalation processes for the Unity engine business Unit which helped the elaboration of mitigation plans upfront.

Producer
Eidos Montreal - a Square Enix Company
Montreal
Leading production on Marvel's Guardians of the Galaxy - Managed the resources planning during the project life (200+ people) - Owned and run the production pipeline of the whole game across multiple disciplines from conception to final approval - Worked with the finance department to determine the project budget estimate and monitor P&L - Managed project risks, find solutions, contribute to the project schedule, manage milestones and monitor project progression with the core team - Supervised project directors and leads to ensure correct prioritization to ship the game within quality, schedule and budget - Worked hand-in-hand with Marketing in order to deliver a game that fits consumer expectations. - Helped plan the focus groups and playtests and address the feedback gathered - Motivated and coached development and direction team - Led the Game's Production team composed of 4 associate producers and 3 production coordinators - Worked with the Legal department for licensing and assessing legal risks - Coordinated deliverables, review sessions and feed-back gathering with Marvel Games Main accomplishment: - As part of the core team, supported the green light process through Pre-Conception, Conception and Pre-Production phases. - Scoping the vertical slice to contain the marketing future needs. Brought the idea to develop a horizontal slice along the vertical slice to better prioritize the full game production. This resulted in optimizing the development schedule, getting a better sense of the game's length and re-evaluating resourcing plans.

Producer
Montreal, Canada Area
- Led development of a AAA project from beginning until cancellation in 2015, lasted more than a year - Initiated a new IP conceptualization which we pitched to Square Enix Japan (Matsuda-San directly) and Sony - The company priority changed and I worked on delivering Deus Ex: Mankind Divided. - Responsible of vendor relationship for the development of the Deus Ex: Mankind Divided - VR Experience project - Shipped at the end of January 2017 - Supporting the Core team through the green light process from Pre-Conception to Beta phases - This deliverable overlapped with my involvement on Marvel's Guardians of the Galaxy

Project Manager
Under the responsibility of the PMO, I participate in the architecture and organization of content as well as defining features of a website. I establish and monitor budgets / schedules of User Experience portions of the projects. Responsabilities • Provide project management and production (budget, schedule, technical and human resources); • Participate in evaluation of project feasibility; • Assign tasks and coordinate the efforts of the internal implementation team; • Ensure coordination between the client and internal project team; • Participate in defining specifications of expectations and customer requirements; • Ensure internal communications with the implementation team in collaboration with the Project and Account Executive, ensuring communications with customers; • Prepare and make presentations to clients; • To plan and guide the project organization; • Participate in site architecture; • Participate in the negotiation and conclusion of agreements with partners or customers; • Perform assessment project budget; • Participate in the design and specification writing product or service offering.

Assistant Producer
Ovolo Games
Montreal, Canada Area
Ovolo is a new publisher of interactive video games. We focus on micro marketing and favor smart and innovative gameplay to try to bring our audience only games with purpose. Our primary points of focus are casual games, strategy and board games, and also mobile and portable games. As an occasional Assistant Producer, my main tasks are to assist team members with the successful completion of their goals. I also support with bug database management, outsourcing, localization, as well as being host of other tasks. I manage small teams of playtesters and build reports of feed-back to communicate to development team. Our first project is a mix of Sim City and Tetris; City Rain is a puzzle and simulation game based on urban planning and sustainability. Being passionate about video games and having a sensibility for the eco-friendly movement, I was hooked before trying the prototype of the game. Now I can use my project management skills on a new kind of project for me. It is also nice to see different ways to work, the learning experience in project management is good, especially with everything being done remotely. Gaining experience and knowledge in the video games industry is also part of what motivate me with this project.

Chargé de projets / Project Manager
· Élaboration et suivi des échéanciers selon les contraintes de livraison des campagnes convergentes (de 3 à 12 semaines selon les projets). · Estimation et gestion des budgets par projets et livrables. · Encadrement d’équipes multidisciplinaires de 7 à 10 personnes. · Contact client pour les demandes et suivis des projets. · Gérer principalement le compte de Molson ; Export et Dry Quelques projets réalisés : · Campagne web pour Molson Dry sous la plateforme Pro Du Party (APP) : - Site internet en 4 phases de livraison, dont une section interactive entièrement modélisée en 3D et une bannière interactive réutilisable. · Bannières interactives pour les lancements de voitures Pontiac G3 Wave et Aveo5 de Chevrolet : - 4 livrables pour Pontiac et 6 pour Chevrolet. - 5 semaines de développement et production. - Campagnes développées et produites en même temps
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