Marc-Olivier Bouchard

Marc-Olivier Bouchard

Associate Creative Director @ Ubisoft Montréal

About

Working in games since 2005. Journeyed from Art to Design and World Building Direction while sustaining a focus on transversal ideas and a systemic, connected mindset. Big believer in games as collective creations and lifting the whole to reach new heights through honest communication and a clear, pragmatic vision. Positive leader. Big time optimist.

Country

Canada

City

Montreal

Industry

Computer Games

Skill

Texturing, Maya, Game Development, Zbrush, Video Games

Experience

Ubisoft Montréal

Associate Creative Director

Ubisoft Montréal

LinkedIn
2022-4 - Present · 4 yrs 6 mos
Ubisoft Montréal

World Conception Director

Ubisoft Montréal

LinkedIn
2019-1 - 2022-6 · 3 yrs 6 mos

UNANNOUNCED AAA PROJECT As the director in charge of defining the setting, tone and player Fantasy on a new iteration of an established AAA games working closely with the Creative Director and transversely with the core team. My deliverables include the leadership of the implementation of the World vision by the team but also it's pitching to the company's board, it's marketing to the audience and the design of how it will be experienced by the player. A lot of the day-to-day responsibilities are defined by the World vision we use as the connective tissue between gameplay mechanics, art direction, level design and narrative intentions. My personal role is that of a participative, pragmatic creative problem-solver for the different departments of the team and vision communication expert. Concretely, it means developing and then communicating a World vision in a multitude of formats. Presentations, videos, design briefs, illustrations, comic books, systems mappings, infographics, in-engine tool development and content reviews. I'm also that dude that people just really enjoy working with.

Ubisoft Montréal

World Conception Director

Ubisoft Montréal

LinkedIn
2013-5 - 2019-1 · 5 yrs 9 mos

Montreal, Canada Area

UNANNOUNCED NEW IP PROJECT 2013/2018 Responsibilities as World/Narrative director: -Lead the conception and development of a unique World & Narrative vision within the founding core team of an innovative, AAA new IP through presentations, prototypes, workshops, illustrations, mapping, in-engine content creation and day-to-day transversal team collaboration, with a focus on the systems that bring Worlds to life. -Deep involvment in the establishing of the IP, the creative pillars and the development strategy of the game. -Collaborated closely with other director on the vision for narrative systems, the narrative structure and narrative content of the game. -Acted as one of the primary speakers for the project at every Ubisoft editorial gate. -Lead the conception, development and company wide sharing of new Worldbuilding methods and tools.

Ubisoft Montréal

Assistant Art Director

Ubisoft Montréal

LinkedIn
2013-1 - 2013-5 · 5 mos

Montreal, Canada Area

-Unnanounced project

Ubisoft Montréal

Lead Environment Artist

Ubisoft Montréal

LinkedIn
2010-3 - 2013-3 · 3 yrs 1 mo

Montréal

Assassin's Creed III Lead artist and team manager for the entire Frontier area of the game. Lead the vision for the environment as first artist on the project all the way to ship. Collaborated closely with Art Director, level design directors, animation director, gameplay and graphic programmers to bring a new type of experience to the brand.

Ubisoft Montréal

Senior Level Artist

Ubisoft Montréal

LinkedIn
2008 - 2010-4 · 2 yrs

Splinter Cell Conviction •Modeling, lighting and level art of one level (Whitebox Laboratories), from conception to debug. •Leading a team of 1 modeler, 1 level artist, 2 level designers and 1 texture artist

Action Pants inc

Environment Artist

Action Pants inc

2007-10 - 2008-6 · 9 mos

Responsibilities: •Developing a texturing style and helping to achieve a uniform look from all the texture artists by developing tools and workflows (dynamic brushes, Photoshop and Maya workflows) •Texturing 2 complete levels and collaborating on 3 more •Modeling and texturing all the game's vegetation and most of the organic geometry and vehicles. •Providing Maya technical and instructional support within the environment team to Artists coming from other software

Vancouver Institute of Media Arts (VanArts)

Instructor/Department head

Vancouver Institute of Media Arts (VanArts)

LinkedIn
2006 - 2007 · 1 yr

Responsibilities: •Environment modeling/Lighting and texture painting instructor. •Development of several curriculums and tutorials. •Demo reel mentoring and Art direction for all graduating game art students. •Recruiting and management of instructors.

Electronic Arts (EA)

Lighter

Electronic Arts (EA)

LinkedIn
2005 - 2006 · 1 yr

SSX on Tour (ps2, xbox, Gamecube) Responsibilities: •Lighting four levels and handling a large part of the technical troubleshooting for the lighting team. FIFA Street2 (ps2, xbox, Gamecube) Responsibilities: •Texturing, Modeling and Lighting on two levels, Creation of Lighting styleguides. •Research and development on Ambient Occlusion integration for Next Gen titles.

Education

HEC Montréal

HEC Montréal

LinkedIn

Mosaic Summer School on the Management of Creativity

2017 - 2017

Marc-Olivier Bouchard's Contact Information

Email

******@***.com

Phone

(**) *** ****

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