Makar Dzezhamesau
Senior Unity Developer @ Voodoo
About
Senior Unity Developer with 5+ years of experience engineering high-performance, cross-platform titles reaching 1,000,000+ DAU. Specialized in system architecture, optimization, and resolving complex bottlenecks at scale. Expert in owning the full SDLC - from architecting unified cross-platform systems to driving initiatives that directly increase player retention and revenue (10%+). Highly proficient in modern Unity stacks (DOTS, URP, Addressables, UniTask, VContainer) and multi-platform publishing (App Store, Google Play, Steam, Amazon). Passionate about bridging the gap between technical scalability and player-centric UI/UX that drives measurable revenue growth.
Poland
Warsaw Metropolitan Area
Information Technology & Services
Test Automation, Multiplayer Games, Software Architectural Design, iOS, Mentoring, Inversion of Control (IoC), Model-View-Controller (MVC), HMVC, NUnit, ECS, DOTS, Unity Job System, Optimization, Unity Ads, Zenject, UniTask, Dependency Injection, Firebase, Android, Object-Oriented Programming (OOP)
Experience

Senior Unity Developer
Warsaw, Mazowieckie, Poland
- Architected and implemented a scalable unified account ecosystem, enabling cross-platform progression and strengthening brand ecosystem visibility by 20%. - Integrated complex SDKs via custom Native Plugins (iOS/Android) to achieve superior platform integration. - Refactored core technical systems and legacy code, significantly improving application stability, memory management, and system reliability. - Developed modular features and shared libraries deployed across the company's full portfolio, streamlining time-to-market and reducing technical debt. - Owned the complete Software Development Life Cycle, from creating Technical Design Documents to final delivery in an Agile environment. - Collaborated with diverse game teams to integrate shared technologies, ensuring robust System Design and measurable business value.

Unity Developer
Warsaw, Mazowieckie, Poland
- Helped rewrite large parts of legacy code, making it cleaner, faster, and easier to work with. - Took part in building a new match-3 experience for the game from the ground up. - Added new features with a focus on both functionality and visual quality, which helped drive the revenue up by 10%. - Designed SDD for features and improved the structure of existing systems. - Mentored other developers, sharing Unity best practices and helping them grow as part of the team. - Improved game performance by profiling, finding and fixing bottlenecks. - Wrote unit tests and playmode tests, contributing to the project's stability. - Always made sure features were delivered on time and kept communication clear with the team and stakeholders.

Unity Software Developer
Vancouver, British Columbia, Canada
- Integrated FMOD and Steam Audio; - Optimised exsiting systems with Job System and Burst compiler; - Worked with network team to integrate custom network system; - Developed flexible UI; - Extended exisiting physics-based character controller; - Worked on player input using Rewired package; - Developed new player controller functionality; - Implemented better camera controlls with Cinemachine; - Implemented A* pathfinding; - Added new game systems.

Software Engineer
Minsk, Belarus
- Developed projects architecture; - Participated in full development cycle; - Designed and developed gameplay systems; - Optimized game for low-end devices (mobile, Android); - Added authorization (Ory Hydra + deep link); - Created and implemented SFX systems; - Implemented flexible UI system; - Integrated SDKs (Firebase, Unity Ads); - Prepared technical tasks for 2D and 3D artists; - Integrated animations from Spine; - Implemented REST API client using Unity; - Worked with native plugin (TDLib).
Makar Dzezhamesau's Contact Information
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