Lucas Metran
Founder & Creative Director @ NoShadow
About
Game Producer, Art Director, and Pixel Artist with 15+ years of experience in game development. Co-founder of NOSHADOW Studio and creative lead behind Scavland, a post-apocalyptic game blending deep lore, survival mechanics, and gritty pixel art. Founder of Sprite Forge, a marketplace for exclusive sprite assets. Expert in art direction, pixel art, world-building, and game production, with a passion for creating immersive experiences and leading creative teams from concept to execution. www.lucasmml.com www.scavland.com www.spriteforge.store
Brazil
Ribeirão Preto
Computer Games
Art Direction, Business Development, 2D art, Pixel Art, Graphic Design, Animator, Branding, Game Design, User Interface Design, Adobe Illustrator, Adobe Premiere, Adobe Photoshop, Management, Project Management, 2D Animation, Digital Art
Experience

Founder & Creative Director
Founder and Creative Director of NoShadow Studio, leading the development of Scavland, a post-apocalyptic pixel-art survival RPG. Built and scaled the studio from concept to a multi-disciplinary team, overseeing product vision, business strategy, and execution across all departments. Responsibilities & Impact: Defined and own the long-term vision, creative direction, and product strategy for Scavland and the studio’s portfolio. Lead cross-functional teams (engineering, art, design, animation, audio, marketing) ensuring alignment between creative vision and production goals. Drove studio growth from a small founding team to a structured development organization through hiring, onboarding, and team-building. Led fundraising and investor relations, including pitching, negotiations, deal structuring, and ongoing stakeholder communication. Built and manage production pipelines, documentation, and internal workflows to support scalable development. Oversee project planning, roadmaps, milestones, and release scheduling. Own high-level game design, systems design, and UX direction. Hands-on contributor in pixel art, animation, UI design, and UX implementation. Developed marketing and brand strategy, including Steam presence, community growth, social media, and announcement beats. Manage budgeting, financial forecasting, burn-rate tracking, and internal financial models. Coordinate external partners, contractors, and collaborators.

Associate Art Director & Game Producer
AGE of SAM is the first play-to-earn game on the Solana blockchain with extended user utility for holders of partner projects. Entertainment as utility and cross-pollination of numerous communities at the foundation make AGE of SAM a leader in the Solana play-to-earn space.

Art Director
Drakeling Labs
United States

Project Manager | Lead Artist
Drakeling Labs
Started as a Lead Artist for a game called "Iron Armada" and grew to become the Project Manager for some of the Titles that the studio was working on at the time, also taking care of Branding, Marketing of Games/Company, onboarding new talents and public relations.
Lucas Metran's Contact Information
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