Luca D'Amelio
Italy
Rome
Computer Games
Marmoset Toolbag, Houdini, Maya, Unreal Engine, ZBrush, Substance Painter, Substance Designer, Nuke
Education

CG Asset Creation for Film or Games
● Learned about the pipeline of real time video game characters, from analyzing concept art, blockout, high-poly, low poly, texturing and rendering optimization through constant live sessions with global mentors and supervisors working in the game industry. ● Focused on Stylized characters with realistic lookdev and discovered the process on creating likenesses of real life humans through Zbrush and studied how to read photos and recreate the focal lengths, face anatomy structure, how does it differ between ethnicities, environments' conditions and age ● My first term's final project was showcased on the school's website at “https://www.tttc.ca/” ● Developed relationships on the school's discord server with current and former students , while sharing progress and helping others with their own.

CG Generalist
● Learned about the workflow of CG integrations in Films, Tv shows and Games, from Storyboard, 3d modeling, Texturing, Rigging, Animation, FX, Lighting to Compositing. ● Created 3d assets, 3dAnimations, Matte Paintings, FX simulations, Video Games and Game Boards. ● Collaborated with fellow students on a 5 minute 3d Animation project called “Artifex” released one year later at the View Conference 2023 Conference in Turin. I was the sole rigging artist and compositor of the team. ● As the sole rigging artist, I developed all the rigs for the characters and props whose qualities varied between the animators’ needs. ● As a compositor, I was responsible for the 2D fx animations, which started during the previz, where I’ve tracked the cameras from every shots inside of Maya, exported them to Nuke, created surface textures like chalk drawn on a wall, tv screen flickering, eye open closing veins and apply them over 2D cards, masked them to match the 2d fx animations
Luca D'Amelio's Contact Information
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