Lalita Fedaryshyna
Operations QA @ Moon Active
About
I am a Manual QA Engineer with 1 year of experience in the software testing and almost 5 years of experience in game development. I have a strong foundation in Agile methodologies (Scrum (feature development team) and Kanban (LiveOps team)), ensuring adaptive and efficient workflows. Skilled in writing documentation (STD and STP), creating test scenarios based on requirements and executing manual tests across platforms. Proficient in testing mobile and web clients, with a strong focus on optimizing processes and maximizing test coverage. Skilled in REST API and UI testing, AB testing, managing production pipelines, and investigating issues through detailed log analysis. Known for exceptional communication skills with a collaborative approach to working with cross-functional teams, driving seamless and high-quality project execution.
Lithuania
Vilnius
Mobile Games
Xcode, Android Studio, Postman, SoapUI, Charles Proxy, Fiddler, Devtool, YouTrack, QASE, Notion, MySQL, MongoDB, Jira, Confluence, Testomat.io, TestRail, Sourcetree, GitHub, JSON, Feature Testing
Experience

Operations QA
Vilnius, Vilniaus, Lithuania
- Planning, configuring, testing, and supporting A/B tests and Sanity tests on Production - Managing and testing all the LiveOps features configuration on Prod - Production support, investigation of production issues, hotfix preparation and deployment. - Managing release config versions in Git (preparing branches, testing, and deploying to production) - Investigation of server and client logs using build-in tools Android Studio, Xcode - UI testing of new features - Close collaboration with Monetization and Economy teams for launching various campaigns, testing, and implementing new economy models on Prod

GameOps Manager
Vilnius, Vilniaus, Lithuania
Ensured quality team work with hypotheses (A/B-tests) and liveops functions/tools with the purpose to improve product metrics and solve product issues: - Supported of the whole life cycle of a hypothesis. - Supported the life cycle of operating specific game features. - Carried out planning and control of the two points above. - Maintained and improve work processes of the GameOps Team. - Provided regular reporting on operational activities. - Onboarded and guided new team members

GameOps Manager
Vilniaus, Lithuania
Ensured quality team work with hypotheses (A/B-tests) and liveops functions tools with the purpose to improve product metrics and solve product issues: - Supported of the whole life cycle of a hypothesis - Supported the life cycle of operating specific game features - Carried out planning and control of the two points above - Maintained and improved work processes of the GameOps Team - Provided regular reporting on operational activities
Lalita Fedaryshyna's Contact Information
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