Lewis Herbert
Product Marketing Manager @ 505 Games
About
I am an accomplished Senior Marketing/Brand Manager with 16 years of experience accelerating the success of AAA and franchise titles for SEGA, 505 Games, and EA Games. I specialise in amplifying the success of title launches through the creation of brand moments as part of integrated marketing efforts, leveraging a title's unique traits to advance brand priorities across platforms, regions and audiences. I architect and deliver go-to-market campaigns and drive long-range roadmaps that achieve marketing and revenue goals.My role has always been integral to marketing teams, driving high-impact campaigns, and fostering trusted partnerships with agencies and vendors to optimise brand development, campaign strategy, and product marketing performance.
United Kingdom
Wokingham
Computer Games
Marketing Mix Modeling, External Agencies, Optimising, Product Lifecycle Management, P&L Management, Budgetary Control, Communication, Entertainment Marketing, Creative Agencies, Microsoft Excel, Marketing Data Analysis, Asset Management, Strong Planning , Problem Solving, Self-Starting + Driven, Poised Under Pressure, Team Player, Negotiation, Agency Management, Segmentation Analysis
Experience

Global Brand Marketing Manager
London Area, United Kingdom
Drove the development and execution of global marketing strategy for Mafia: The Old Country, partnering closely with cross-functional publishing, development, analytics, and agency teams to ensure market readiness, maximize player engagement, and meet business KPIs across announce, wishlist and pre-order live phases. Led initiatives spanning brand positioning, creative production, player communication, and performance tracking to support awareness, acquisition, and retention goals.

Senior Product Marketing Manager
In my role at SEGA Europe Ltd, I led the creation, execution, and success of global marketing and media activities for all content from SEGA’s Creative Assembly studio, primarily focusing on the Total War franchise. I was responsible for driving marketing across paid media, owned channels, influencer outreach, CRM, and digital and physical storefront channels to achieve sales and revenue forecasts. I innovated the marketing and go-to-market strategy for Total War, driving five titles above 1 million sales and $50 million in revenue, achieving forecasts in record time. I owned the positioning of Creative Assembly and SEGA titles across major events like Gamescom, E3, PAX, EGX, and TwitchCon, overseeing space, branding, content, influencer outreach, and on-site management. I collaborated with regional distribution teams to develop and launch physical SKUs of the Total War Limited Edition and Collector Editions, exceeding KPIs. I optimised marketing, PR, and partnership activities, driving increased media performance and reducing ad fatigue for better exposure. I partnered with studio brand stakeholders to develop brand objectives for the Total War franchise and utilised audience segment data to improve the global marketing plan. I oversaw the creation and delivery of marketing assets, maximising the impact of media activity. Constantly evaluating data analytics and audience insights, I drove increased ad performance and ROI/ROAS for marketing budgets ranging from $3 million to $8 million. I also functioned as the contact point for all Creative Assembly titles for external partners and the wider SEGA business, working with PR to generate title-specific tactics.

Digital Product Marketing Manager
London, Brentford
At SEGA Europe Ltd, I managed the performance of SEGA PC Digital Releases and Premium Downloadable Content (PDLC) across digital platforms like Steam. I developed and executed channel marketing strategies for titles such as Company of Heroes 2, Sonic: All Star Racing Transformed, Valkyria Chronicles and Typing of the Dead. I created and executed high-impact campaigns, optimising release schedules and creating a marketing-promotional calendar that exceeded KPIs. I acted as the gatekeeper for title information, assets, schedules, and digital marketing plans, safeguarding asset supply to digital partners and securing exclusivity. Partnering with the business planning team and finance, I helped build forecasts for each title, defining metrics to scope marketing plans and focusing on promotional investments. I also created release marketing strategies and long-term marketing plans for digital-exclusive releases, including innovating digital release events to drive engagement and further awareness for tentpole promotions. I engaged with player bases to generate partnered content and manage key relationships throughout the promotional plan.

UK/Export Product Marketing Manager
Milton Keynes, United Kingdom
In my role as a UK/Export Product Marketing Manager at 505 Games, I led the strategic marketing efforts for core titles, collaborating with various teams to ensure successful product launches and promotional campaigns. By gathering market insights and advocating for product brands, I was able to drive impactful go-to-market strategies and boost promotional campaigns.

Assistant Product Manager
I grew through roles as an Assistant Product Manager, Marketing Data Analyst, and Launch Support Coordinator. I partnered with EU Marketing and PR teams to dive into local market drivers and create bespoke product marketing campaigns, accelerating global brand plans for top titles. I collaborated with development teams of upcoming titles to evaluate the latest code playthroughs, support asset creation, and develop collateral for long-term franchises. I was heavily involved in digital content launches, advising on timing, pricing, plans and analysis.

Assistant Online Analyst
Electronic Arts
Lewis Herbert's Contact Information
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