Lev Chesnokov

Lev Chesnokov

Game Designer @ Artstorm

About

I am experienced game designer with 5 years of experience in development top-gross games. Specializing in creating engaging gameplay mechanics. Some Examples Include: - I worked as a Game Designer on a PvP multiplayer vehicle shooter, released globally and ranked among the Top-5 Action Games in South Korea. - As a Game Designer, I worked on one of the market’s most successful Archero-like titles, designing enemy behavior, arena layouts, and the player progression meta systems. - As a Game Designer, I designed a full turn-based combat system for a hero battler from the ground up. I'm always open to new opportunities and challenges to transform documentation into a top-tier game!

Country

-

City

Cyprus

Industry

Computer Games

Skill

Unreal Engine, Game Design, C, Игровой дизайн, Unity, Командная работа

Experience

Artstorm

Game Designer

Artstorm

LinkedIn
2024-4 - Present · 2 yrs 6 mos

Working on an ambitious PC and mobile vehicle shooter game, focusing on tanks, aircraft that ranked Top 5 Action Games in South Korea. Full-Cycle Event Leadership: Designed and led development of 20+ in-game events (pitching concepts, coordinating cross-team execution (art, code, QA), balancing, polishing, and launching to players). Game Modes: Spearheaded creation of 8 game modes (Deathmatch, Air Combat, Carrier Hunt and other), owning mechanics, pacing, and player incentives. Systems & Progression: Overhauled FTUE flow, built the daily mission framework, and redesigned battle scoring to boost retention. Technical Execution: Hands-on tuning of Battle Pass rewards, mission logic, Gacha economies, and armor penetration models. Unannounced Features: Developed NDA-protected systems. Results: positive feedback from team and players, measurable improvements in engagement metrics.

Keyplay

Game Designer

Keyplay

2023-5 - 2024-1 · 9 mos

Working on a co-op PC adventure game on Unreal Engine 5. 1. Participated in shaping the vision of the game. 2. Work on core gameplay systems (Character movement system, Vehicle system, Quest system, Inventory). 3. Work on dynamic world system (Weather and Nature System). 4. Work on meta systems (Character progression) 5. Working with Unreal Engine 5 (Setting up quests and game content, tuning the mechanics)

Red Pill Team

Game Designer

Red Pill Team

LinkedIn
2022-5 - 2023-4 · 1 yr

Working on a mid-core mobile game with a turn-based combat system and brought it to the Global Launch. 1. Writing detailed technical documentation for a multi-level combat system (Algorithm and battle conditions, formulas for dealing damage, obtaining statuses, writing technical specifications for an automatic balancer, writing technical specifications for the ability editor for characters) 2. Development of monetization and economic features (daily quests, in-game store, holiday events). 3. Development of various gameplay mechanics (Summoning new heroes, replacing heroes on the account - Chimeras, Artifact system - TrainCraft) 4. Development of social mechanics (Mail) 5.Setting up game entities in Unity (daily quests, shop, mining and dropping items, mini-games, crafting). 6. Work with UX design (TrainCraft project - the scheme of the entire UX project has been completely created, all user interaction scenarios have been written)

Playgendary

Game Designer

Playgendary

LinkedIn
2021-8 - 2022-5 · 10 mos

Working on such titles as: Save the master, Bowmaster and one unannounced. 1. Managing a team of 7 people on an unannounced project (Writing documentation, presenting features to the team, maintaining the feature, decomposing into tasks and presenting the finished feature to producers) 2. Full work with features from writing to release (For example, the system of bonus levels in Save the Master or the system for obtaining skins in Bowmaster). 3. Development of technical specifications for new visual components (Skins, animations for skins, effects). 4. Setting up game entities in Unity (Prizes for completing levels, prices in the store) 5. Puzzle level design (Creating levels for Save the Master, feedback and reworking existing levels) 6. Working with analytics (Creating funnels, comparing data from different years, writing documentation with proposals for changes in the game based on what you see in analytics)

Pride Games

Game Designer

Pride Games

LinkedIn
2021-3 - 2021-8 · 6 mos

Working on a top down rogue-like shooter 1. Working with the first session (Setting up a tutorial for the player, the first levels, the first game entities received by the player) 2. Working with AI in Unity (Creating AI enemies, setting up their movement on the battlefield, setting up different types of attacks for them) 3. Working with monetization mechanics (Working with the Battle Pass - increasing sales by correcting the visual, logic and content of the lines, working with the Store - with the logic of displaying goods) 3. Setting up game entities in Unity in terms of balance, game content in accordance with Excel tables. 4. Level design - creating levels, placing obstacles on levels, placing mobs. 5. Working with analytics, including Dev2Dev and Appmetrica - raw data, creating funnels, writing documentation with conclusions. 6. Working with GitHub, Asana, Confluence, Photoshop, Figma, Miro, Excel.

Aurora Games

Game Designer

Aurora Games

LinkedIn
2019-3 - 2019-11 · 9 mos

Санкт-Петербург, Россия

Working on a mobile midcore card battler game "Hero's journey" 1. Writing design documents for new opponents (description of visual, narrative and abilities) 2. Writing design documents for new game characters (visual, narrative, basic abilities, card sets) 3. Creation of interface mockups using Photoshop and Gimp (Main menu, deckbuilding system, new visual maps). 4. Work with the narrative component: mobs, dialogues, storyline. 5. Analysis of the gaming market, search for interesting mechanics and proposal of new features based on this analysis; 6. Working with Json (setting the properties of mobs and characters, setting the properties of cards).

Education

ITMO University

ITMO University

LinkedIn

Software Development

2021-9 - 2022-10 · 1 yr 2 mos

Lev Chesnokov's Contact Information

Email

******@***.com

Phone

(**) *** ****

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