
lesley phord-toy
corporate affairs director
About
Video game industry professional with 20 years of experience in engineering, software development, and interactive digital media. Specialized in producing AAA blockbuster entertainment, I have a proven track record of leading cross-disciplinary teams comprised of hundreds of team members, built from the ground up.
canada
toronto
computer games
game development, video games, xbox 360, ps3, wii, video game production, computer games, game programming, gameplay, game design, mobile games, casual games, console, game mechanics, xbox, gameplay programming, perforce, multiplayer, game balance, level design, online gaming, character animation, social games, psp
Experience

producer - watch dogs legion
ubisoft toronto
◦ Built the team and led the project through Conception, including the following departments: project management, creative direction, design, art, animation, tech, marketing teams. ◦ In Pre-Production: oversaw the teams responsible for gameplay, AI, and character generation & simulation systems (“Play as Anyone”).

producer - watch dogs 2
ubisoft toronto
Platforms: XBOX One, PS4 Partner: Ubisoft Montreal (lead)

producer - assassin's creed unity
ubisoft toronto
Platforms: XBOX One, PS4 Partner: Ubisoft Montreal (lead)

producer - tom clancy's splinter cell blacklist
ubisoft toronto
* Platforms: PC, Mobile * Web * Partner: Soap Creative

producer - rango
behaviour interactive
* Behaviour Interactive (formerly Artificial Mind & Movement) is an independent video game studio that develops licensed and original IP for both handheld and console platforms. * ◦ Met the business targets of our clients by creating and executing development plans, in combination with sustainable milestone payment schedules. * ◦ Guaranteed brand authenticity through close collaboration with IP stakeholders while maximizing opportunities for gameplay-oriented experiences. * ◦ Engaged team members by promoting a culture that positions the client as a partner and ally. * Platforms: X360, PS3 * Release Date: 2011 (involved in conception and pre-production only) * Partners: Paramount, EA, Blind Wink, ILM

producer - mysims racing
behaviour interactive
Platform: Wii Partner: EA

producer - mercenaries 2: world in flames
behaviour interactive
Platform: PS2 Partners: Pandemic, EA

producer - spider-man: friend or foe
behaviour interactive
Platform: PSP Partners: Next Level Games, Activision, Marvel, Columbia Pictures

lead gameplay programmer - happy feet
behaviour interactive
* Planning, delegation, and supervision for a team of up to 10 game programmers involved in framework, AI, simulation, GUI, and certification of multi-platform/multi-SKU projects. * Analysis, definition of needs, task planning and assignment across the entire production from conception to delivery. * Training, hiring and mentoring. * Platforms: PS2, GameCube, Wii (Launch Title), PC * Partners: Midway, Warner Bros.

lead gameplay programmer - ed, edd, n eddy: the mis-edventures
behaviour interactive
Platforms: PS2, XBOX, GameCube, PC Partners: Midway, Warner Bros, Cartoon Network, AKA Cartoon

gameplay programmer - scaler
behaviour interactive
Platforms: PS2, XBOX, GameCube Partners: Take 2 Interactive, Global Star

corporate affairs director
ubisoft
◦ Responsible for overseeing Ubisoft’s strategic corporate initiatives related to government, institutions, and industry partners in Central and Western Canada. ◦ Direction of Ubisoft’s strategy to support the growth of Ontario’s video game ecosystem through programs targeted towards research and development, education, and entrepreneurship.

software engineer
sony electronics
Sony VFX was developing Socratto, a high-end digital compositing/VFX solution for advertising and film markets. The 3-year project originated at Sony Pictures Imageworks and migrated to Sony Electronics. Socratto was eventually cancelled in 2002 after garnering wide interest by exhibiting at NAB and Siggraph. Responsible for the Desktop UI module using Visual C++ and OpenGL. Developed novel approaches for user interaction including gestural input based on pen and tablet interfaces.

producer - rainbow 6 patriots
ubisoft
* In 2010, Ubisoft Toronto opened its doors for development on AAA franchises such as Tom Clancy's Splinter Cell, Assassin's Creed, and Far Cry. * Responsible for building and leading multi-disciplinary 120+ person teams. * Managed multiple, concurrent projects with various teams both internal and external. * Mentor and coach to leads, production managers and content directors. * Projects: * Current: Unannounced * Watch Dogs 2 (Xbox One, PlayStation 4) * Assassin's Creed Unity (Xbox One, PlayStation 4) * Splinter Cell Blacklist (PC) * Splinter Cell ShadowNet (Web) * Splinter Cell Blacklist Spider-Bot (iOS, Android) * Rainbow 6 Patriots
Education
university of waterloo
engineering
The Engineering program at Waterloo is an intensive program over 5 years that includes 6 internships totalling 2 years of work experience. * Final Year Workshop: A Comparative Methodology for Texture Analysis and Classification Techniques - http://www.systems.uwaterloo.ca/undergrad/current/workshops/fourth2000/texture.html * Coursework focussed on image processing, pattern recognition, human-computer interfaces, management science
lesley phord-toy's Contact Information
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