Kirill Galov
Unity 3d Developer
About
Last few years I have been developing multiplayer games. When writing code, I focus on its simplicity and clarity. I do various kinds of optimizations: CPU, memory, build size, UI batching. I like to solve tasks in a back-end, client-server communication, architecture design and code optimization. Also, I have been solving tasks in the position of a team leader: mentoring junior employees, interviewing, doing code reviews, planning the technical tasks of the product. I directly manage 4 programmers. Now I live in Tbilisi (Georgia).
Georgia
Tbilisi
Mobile Games
C#, Unity, Multiplayer Games, ECS, Zenject, Photon, .NET Framework, ASP.NET, Amazon Web Services (AWS), Unity3d, Leading Development Teams, Team Leadership, Game Development, Game Mechanics, Jira, Skill Development, Object Oriented Design, Dependency Injection, Object-Oriented Programming (OOP), Git
Experience

Unity 3d Developer
Jet Games
Tbilisi, Georgia
- Development of game mechanics. - Reduced startup time by 2 seconds, improving configs handling algorithm.

C# Back-End Developer
Rostov-on-Don, Rostov, Russia
- Developed an authoritarian game server for multiplayer games using .Net Core 3.1, Bullet physics and Lidgren for network messaging - Developed delta-compression system which reduced consumption of network traffic. - Developed interpolation system for smoothness of a game and decrease server packet send rate. - Developed and deployed a testing environment on AWS. - Refactored and released a Web API (aspnet) system of ingame tournaments.

Unity 3d Developer
Rostov-on-Don, Rostov, Russia
- Profiled and fixed a performance degradation, removing 90KB per frame allocations, reducing GS spikes. - Developed various feature for shooter online game using ECS approach: melee weapons, consumables, grenades, ultimate abilities, weapons shop and etc.

Unity 3d Developer
Full HP Ltd
Rostov-on-Don, Rostov, Russia
- Developed various mechanics for online game using photon: buff system, artificial intelligence, after match statistic. - Refactored a file with 2k lines and 2 screens width of code, simplifying work process, improving maintainability.
Kirill Galov's Contact Information
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