Rikesh Subedi
Founding Engineer @ Paradigm
About
Hi! I’m a software engineer, creative technologist, and graduate from Georgia Tech with a BS in Computer Science. Professionally, I've spent the past 5 years focused on design systems, cross-platform UX, and accessibility in the intersection of tech and gaming. In school, I focused on researching, designing, and implementing user-facing & media-based technology, especially using XR. I’m passionate about interactive computing and immersive technology, and I enjoy working in the spaces of 3D software, data visualization, and UX design + implementation. In my personal life, I’m a huge fan of music, creative writing, the great outdoors, broadcasting, and everything with DIY ethos! This blend is the not-so-secret formula behind everything in my career. I want to become the best engineer (and creator) I can be, and that’s a pursuit I believe will always advance through the exploration of where of technology, the arts, and ethics intersect.
United States
San Francisco
Computer Software
TypeScript, Project Management, Usability Engineering, Wireframing, Design Systems, Interactive Media, User Interface Design, Lua, React.js, Front-End Development, Application Architecture, Software Development, Public Speaking, Audio Engineering, Creative Writing, Design, User Experience (UX), Game Development, Computer Science, Java
Experience

Software Engineer
San Francisco Bay Area
Built a dependable, user-friendly, and cross-platform Roblox client. Used Lua-based React as well as C++ to bridge the Roblox experience on mobile, desktop, and more. Focused on a delightful, functional front-end as well as underlying architecture/ systems for data delivery, VR support, and reusable UI libraries. Built user-session management system to more reliably segment time spent metrics in C++ and Lua. Increased new user retention by over 2% through client work on bringing Roblox’s Universal App to desktop platforms. Built many of the UI components used to compose the Home Page, Search Page, and more seen on the Roblox client today. These components are highly modular and responsive to various layouts and platforms.

Undergraduate Research Assistant
Augmented Environments Lab
Atlanta, Georgia
Investigated live performance techniques and built AR tools for the adaptation of these techniques to a digital medium. Worked alongside teammates from across the Georgia Tech community in the VIP research framework.

Undergraduate Research Assistant
Interactive Media Technology Center
Atlanta, Georgia
Investigating design, usability, and robustness of current AR interfaces and experiences; developing working prototypes of new technologies and approaches to AR.
Rikesh Subedi's Contact Information
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