Göktuğ Kayacan
Backend Game Developer @ Spyke Games
About
I am primarily a Java developer who happens to enjoy creative programming. I like to use other languages and frameworks such as Unity, Godot, React, and Vue to build creative programming projects. My Blog: kayacang.com My Github: github.com/Math-Man
Türkiye
Istanbul
Computer Software
MySQL, Redis, Continuous Integration and Continuous Delivery (CI/CD), Vue.js, TypeScript, Amazon Web Services (AWS), Databases, DevOps, Java, C#, Unity, Spring Framework, Vaadin, Python, SQL, JavaScript, React.js, Matlab, Communication, English
Experience

Backend Game Developer
Istanbul, Turkey
Working as a backend engineer for all games developed in Spyke Games. Experience in Java, Spring Boot, AWS, Mysql, Redis, CI/CD pipelines, IAC and Terraform for server side, used Typescript, Vue3 and Tailwind for internal tool development.

Software Engineer
Istanbul, Turkey
Responsibilities - Worked on J-Platform and J-HR Projects. - Took part in a multidisciplinary team consisting of programmers, analysts, and testers, all working within agile methodologies. - Implemented new features, improved existing features, and fixed reported issues. - Created several internal tools to track changes in product-related static content such as government mandates and customs codes. Also created a tool for comparing and updating internal XML files automatically, a process that was previously done manually by analysts. - Built an integration system with a different product of the company. - Took part in training and mentoring new employees. Tools and Technologies - Java - Vaadin - SpringBoot - REST API - Ivy - Git - Jira, Confluence, Bitbucket

Intern
Gebze/Kocaeli Türkiye
- Built a tool to document changes between different versions of customs codes (GTIP codes). - Upgraded the same tool to generate updated variations of the internal static files depending on the differences between two versions of the same file.

Summer Intern
FAU Erlangen-Nürnberg
Erlangen Area, Germany
- IAESTE Internship - Took part in a project related to simulating LTE networks using NS3, OpenCV, and C++
Göktuğ Kayacan's Contact Information
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