Kate McNamara
Game Producer @ Team Junkfish
About
Gameplay producer with a strong people first approach, always aiming to help create a safe, honest and fun team culture!
Ireland
Dublin
Computer Games
Project Management, Leadership, Video Game Production, Management, Game Design, Game Testing, Game Development, Game Prototyping
Experience

Game Producer
Dublin, County Dublin, Ireland
* 9 month contract to assist with a larger team size mid production, working on a new narrative title by ‘Dreamfeel’. * Implementing a structured process for the team, introducing consistent task tracking, a bug backlog, and bug procedure. * Focusing on the day-to-day operations within the team. * Helping with longer-term planning alongside leadership and ensuring we meet the goals we’ve set out for ourselves. * Communication with, and documentation for, the games publisher. * Playtesting (external and internal), general admin and research, onboarding new hires, organising team events.

Game Producer
Dublin, County Dublin, Ireland
* Producer for the combat team (gameplay), VFX team, external audio team and voice over team on ‘Evercore Heroes’, a multiplayer competitive PVE game. * Worked to ship 'Evercore Heroes', then continued to meet a regular cadence of content patch releases in a GaaS model. * Consulting with product owners and leadership to ensure the team has defined work items, clearly prioritised in an aligned backlog. * Working across a large cross discipline gameplay team, facilitating all day to day rituals, ensuring deadlines are being met, keeping our task tracking clean and making sure we're commuicating effectivly. * Working with the VFX team, which act as a service for multiple teams. Consulting and prioritising across several product owners to ensure the team has a clear list of work. * Working with our outsourced audio team, including gathering requirements from the internal team, facilitating sprint planning and making sure communication on both sides is smooth. * Working with actors and organising the casting, scheduling, recording, and implementation of the voice over for our characters.

Associate Producer
Twycross, England, United Kingdom
* Worked as the producer across many teams, including our tools team, several cross discipline feature teams, and primarily the art team, which included tech art, VFX, 3D character, 3D environment and animation. * Running day-to-day process for the teams. Stand-ups, sprint planning, capacity planning, retrospectives, playtests, reviews and alignment meetings. * Handling admin for the teams. Assisting onboarding, ensuring task tracking was up to date, creation then upkeep of progress tracking dashboards, ensuring retrospective feedback was actioned. * Presenting progress reviews weekly to the leadership team. * Working with the production team to define a new work structure and process, then helping roll it out to the teams. This included ideation as we transitioned to remote work during the pandemic.

Production Intern
Birmingham, United Kingdom
* Working with the 'Sea of Thieves' and 'Everwild' teams. * Learning the process across the teams, mastering the task tracking software and shadowing, then assisting the other producers. * Producer on several 'Sea of Thieves' features, ensuring they were on track to meet the live release and communicating any delays or blockers. * Organising a large group trip for the 'Everwild' team, helping organise several in-studio events, working with the maintenance team on updating our teams workspace.
Education

Game Design
Final Game Project: Project manager and game designer of a team creating an open world, social sim called 'Cloudtrail Islands'. Dissertation: Representation of Islam in 'Uncharted 3': Lessons for developers. Classes: Classes included creative writing, RPG design, production, board game design and 3dsmax modeling, along with many others. We also got the chance to work on several larger projects which can be viewed in the projects section of my LinkedIn.
Kate McNamara's Contact Information
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