Greg Kasavin
Creative Director @ Supergiant Games
About
I'm a game designer / writer experienced working at studios and on teams of all shapes and sizes. At Supergiant I'm part of the small team behind our games Bastion, Transistor, Pyre, Hades, and Hades II. I previously worked at 2K Games on Spec Ops: The Line and at Electronic Arts on Command & Conquer. Prior to that, I was editor-in-chief of GameSpot.
United States
Mill Valley
Computer Games
Video Games, Writing, Game Design, Video Game Production, Editorial, Gameplay, Level Design, Game Scripting, Creative Direction, World Building, Narrative, Fiction Writing, Customer Support, Social Media, Storytelling, Project Management, Team Management, Community Management, Game Development, Computer Games
Experience

Creative Director
San Francisco
I'm responsible for creative development, writing, and other aspects of the design and marketing of our games at Supergiant. On Bastion, Transistor, Pyre, Hades, and Hades II, I wrote the story, and designed and scripted narrative, game levels, and other content.

Producer
I worked with the production and design teams on the Command & Conquer strategy game franchise. I contributed to the design, writing, and project planning of several games in that franchise. Shipped titles: -Command & Conquer Red Alert 3: Uprising (PC) -Command & Conquer Red Alert 3 (PC, Xbox 360) -Command & Conquer 3: Tiberium Wars (PC)

Cofounder, Editor-in-Chief
Arcadia Magazine
I developed, designed, and launched a startup gaming / pop culture site.

Editor-in-Chief
NewType Gaming Monthly
I managed a print publication's transition to becoming an online gaming site, in addition to contributing reviews and other content.
Greg Kasavin's Contact Information
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