John Paragon

John Paragon

Founder & CEO, ForgeOS | Agentic Operating System for Game Studios

About

Most gaming studios don't fail because they can't build a great game.They fail because building a studio and building a game are two completely different jobs.Marketing, community, fundraising, legal, content, player acquisition, operations... all of it lands on the same founder or tiny team that's supposed to be making the game worth caring about in the first place.That's the problem I'm solving.I'm the founder of Aura Forge, where we're building AI operating systems for gaming studios.What started as internal infrastructure to run our own studio on an aggressively lean budget turned into something bigger. We built systems to handle the operational load that normally requires an entire team, so founders can spend more time doing what they actually do best: building better games.Not another tool that creates more dashboards.Not "AI for the sake of AI."An actual operating layer for studios that need leverage, not more noise.The long-term vision is simple:Help studios scale with a fraction of the overhead, build stronger communities, run better live operations, and stop getting crushed by everything around the game.And yes, if we do this right, every new studio on the system makes the moat stronger.If you're building in gaming, I can help you too

Country

United Kingdom

City

Greater Leeds Area

Industry

Marketing & Advertising

Skill

Online Marketing, Marketing, Social Media, Social Media Marketing, Marketing Strategy, Advertising

Experience

Forge Network

Founder & CEO, ForgeOS | Agentic Operating System for Game Studios

Forge Network

2024-6 - Present · 2 yrs 3 mos

England, United Kingdom

Building ForgeOS, an agentic operating system for running and scaling a game studio with a radically lean team. ForgeOS combines AI agents, workflow automation, audit systems, player acquisition tooling, and game operations infrastructure into one connected studio command layer. The mission is simple: prove that small studios can compete with larger teams by using AI-native systems instead of bloated headcount, paid-ad dependency, and fragmented tools. Current focus: - Building automated studio departments across content, outreach, investor updates, community, QA, and product operations - Developing audit and intelligence systems for game studios, starting with marketing and investor-readiness reports - Creating scalable player acquisition infrastructure for indie games - Using Aura Forge as the proof-of-work studio for the ForgeOS model - ForgeOS is the operating layer. Aura Forge is the proving ground.

John Paragon's Contact Information

Email

******@***.com

Phone

(**) *** ****

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