Joël Galarneau

Joël Galarneau

Lead Combat Designer @ Cloud Chamber

About

Games are forging a new digital frontier for the world. They allow players to experience things that would be otherwise unable. All facets of games greatly fascinate me; my primary focus is gameplay and combat design. This portion of the gameplay helps structure the experience for the player, allowing the player to create their own creation of memorable and meaningful experiences. Currently working on the next Bioshock!

Country

Canada

City

Montreal

Industry

Computer Games

Skill

Unreal 3, Photoshop, Writing, Level Design, Unity3D, Game Design, Gameplay, Unreal Editor, Unreal Engine 3, Game Development, Video Game Design, Game Mechanics, Video Games, Unreal

Experience

Cloud Chamber

Lead Combat Designer

Cloud Chamber

LinkedIn
2025-10 - Present · 1 yr
Cloud Chamber

Senior Combat Designer

Cloud Chamber

LinkedIn
2022-11 - 2025-9 · 2 yrs 11 mos

Montreal, Quebec, Canada

Beamdog

Senior Combat Designer

Beamdog

LinkedIn
2021-8 - 2022-10 · 1 yr 3 mos

Montreal, Quebec, Canada

Mythforce (PC ) - Release Date April 20, 2022

Behaviour Interactive

Game / Combat Designer

Behaviour Interactive

LinkedIn
2016-5 - 2021-7 · 5 yrs 3 mos

Montreal, Canada Area

- Assassin's Creed: Rebellion (iOS / Android) - Released 2018 - Unannounced Open World Prototype (Console / PC) Project- 2020 - Unannounced "AAA" Mobile, High Fantasy RPG (iOS / Android) - Unreleased/Ongoing

Behaviour Interactive

Level Designer

Behaviour Interactive

LinkedIn
2019-3 - 2019-10 · 8 mos

Montreal, Quebec, Canada

Gears 5 (Xbox One / PC)

Gameloft

Lead Level Designer

Gameloft

LinkedIn
2015-4 - 2016-5 · 1 yr 2 mos

Montreal

- Dungeon Hunter 5 - Production - Dungeon Hunter 5 - Live Service / Updates (1 to 7) - Dungeon Hunter Champions (2016)

Gameloft

Senior Technical Game Designer

Gameloft

LinkedIn
2014-7 - 2015-4 · 10 mos

Montreal

- Dungeon Hunter 4 Production - Dungeon Hunter 4 Live Service / Updates (1 - 10)

Gameloft

Technical Game Designer

Gameloft

LinkedIn
2012-8 - 2014-7 · 2 yrs

Montreal, Canada Area

- Dungeon Hunter 4 (Released)

HolyMountain Games

Independant Level / Puzzle Designer

HolyMountain Games

2011-5 - 2012-8 · 1 yr 4 mos

Vancouver, Canada Area

Red Rolling Hood (Released) My duties are quite varied but include: • Creation of numerous puzzles/levels of varying difficulty tiers using gameplay space, subtle direction, player psychology to create challenging but equally fair levels. • Working directly with the Lead Designer and giving frequent input in order to find design solutions • Other duties include leading and maintaining the artistic vision of the game for a team of 5 artists as well as critiquing, communicating, delegating and tracking all related art matters. • Creation of 24+ unique particle effects in Unity 3D which kept with the artistic vision of the game and emphasised key gameplay elements.

The Art Institute of Vancouver

Game Design Tutor

The Art Institute of Vancouver

2011-2 - 2012-8 · 1 yr 7 mos

Vancouver

I mentor and help students a variety of subjects and do my best to lead and inspire by example. Assisting and motivating students in variety of ways in a large array of subjects (Game Design, Level Design, Scripting ) and development software. I also critique and help students during off hours so that they can achieve their maximum potential.

Joël Galarneau's Contact Information

Email

******@***.com

Phone

(**) *** ****

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