joe van den heuvel

joe van den heuvel

senior software engineer

About

Principal Engineer for Microsoft HoloLens

Country

united states

City

sammamish

Industry

computer games

Skill

game development, console, animation, ps3, computer graphics, xbox 360, c++, perforce, software engineering, programming, software development, software design, unity3d, ios development, physics, optimization, unreal engine 3, software lifecycle management, simulation, android development, character animation, qt

Experience

microsoft

senior software engineer - microsoft hololens

microsoft

2013-1 - 2014-1 · 1 yr 1 mo

Senior developer on the HoloLens experience incubation team. We perform user research and make rapid prototypes to identify and validate scenarios where HoloLens provides real value to enterprises and consumers, then created fleshed-out proof of concepts and products of the best of those ideas.

day 1 studios

senior animation engineer

day 1 studios

2007-2 - 2009-10 · 2 yrs 9 mos

* Developed the studio’s proprietary animation system and animation graph tools. * Developed cross-platform threading model allowing the same code to be used on PS3 SPUs and X360/PC threads without changes. * Developed the studio's cloth physics engine. * Worked closely with Lead Animator and Technical Animator to design game's animations * Titles: * Fracture (X360 PS3) * FEAR 3(X360, PS3)

propaganda games

software engineer

propaganda games

2006-1 - 2007-1 · 1 yr 1 mo

Responsible for game's procedural animation including animal tails and muscles, the dynamic interactive foliage system, vehicle physics, and provided animation technology support Titles: - Turok (X360, PS3)

electronics arts

procedural animation lead

electronics arts

2004-2 - 2005-11 · 1 yr 10 mos

* Responsible studio's procedural animation work for multiple sports titles, adding physics-based motion and high-visibility effects to characters * Titles: * Fight Night 2004 * Fight Night Round 2 * Fight Night Round 3

nufx inc

software engineer

nufx inc

2002-3 - 2004-2 · 2 yrs

* Titles: * NCAA March Madness 2003 (PS2) * NBA Street Vol 2 (Xbox, PS2, GC)

motorola

engineer

motorola

2000-6 - 2002-3 · 1 yr 10 mos

Application Research lab, focusing on ad-hoc wireless gaming using Bluetooth

valve corporation

senior software engineer

valve corporation

2016-11 - Present · 9 yrs 11 mos

Creating Valve's new animation technology, from Source2 AnimGraph to SteamVR Skeletal Input

cloakworks

founder, owner

cloakworks

2009-9 - 2017-9 · 8 yrs 1 mo

* Developing high-performance cloth physics simulation middleware for games and real-time 3D applications. Integrated with Unity and Unreal. * Titles include * Hitman Absolution (X360, PS3, PC, OSX) * RIFT (PC) * Thief 4 (X360, PS3, PC, OSX, Xbox One, PS4) * Rain (PS3) * Shroud of the Avatar * and other PC and mobile games

microsoft

senior development lead - microsoft hololens

microsoft

2014-1 - 2016-11 · 2 yrs 11 mos

Leading development of core tech powering several holographic apps.

Education

university of arizona

university of arizona

1996-1 - 2000-1 · 4 yrs 1 mo

joe van den heuvel's Contact Information

Email

******@***.com

Phone

(**) *** ****

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