
joe van den heuvel
senior software engineer
About
Principal Engineer for Microsoft HoloLens
united states
sammamish
computer games
game development, console, animation, ps3, computer graphics, xbox 360, c++, perforce, software engineering, programming, software development, software design, unity3d, ios development, physics, optimization, unreal engine 3, software lifecycle management, simulation, android development, character animation, qt
Experience

senior software engineer - microsoft hololens
microsoft
Senior developer on the HoloLens experience incubation team. We perform user research and make rapid prototypes to identify and validate scenarios where HoloLens provides real value to enterprises and consumers, then created fleshed-out proof of concepts and products of the best of those ideas.

senior animation engineer
day 1 studios
* Developed the studio’s proprietary animation system and animation graph tools. * Developed cross-platform threading model allowing the same code to be used on PS3 SPUs and X360/PC threads without changes. * Developed the studio's cloth physics engine. * Worked closely with Lead Animator and Technical Animator to design game's animations * Titles: * Fracture (X360 PS3) * FEAR 3(X360, PS3)

software engineer
propaganda games
Responsible for game's procedural animation including animal tails and muscles, the dynamic interactive foliage system, vehicle physics, and provided animation technology support Titles: - Turok (X360, PS3)

procedural animation lead
electronics arts
* Responsible studio's procedural animation work for multiple sports titles, adding physics-based motion and high-visibility effects to characters * Titles: * Fight Night 2004 * Fight Night Round 2 * Fight Night Round 3

software engineer
nufx inc
* Titles: * NCAA March Madness 2003 (PS2) * NBA Street Vol 2 (Xbox, PS2, GC)

engineer
motorola
Application Research lab, focusing on ad-hoc wireless gaming using Bluetooth

senior software engineer
valve corporation
Creating Valve's new animation technology, from Source2 AnimGraph to SteamVR Skeletal Input

founder, owner
cloakworks
* Developing high-performance cloth physics simulation middleware for games and real-time 3D applications. Integrated with Unity and Unreal. * Titles include * Hitman Absolution (X360, PS3, PC, OSX) * RIFT (PC) * Thief 4 (X360, PS3, PC, OSX, Xbox One, PS4) * Rain (PS3) * Shroud of the Avatar * and other PC and mobile games

senior development lead - microsoft hololens
microsoft
Leading development of core tech powering several holographic apps.
Education
university of arizona
joe van den heuvel's Contact Information
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