Javier Girado
Principal Engineer @ Qualcomm
About
• To obtain the position of Software Engineer in areas of Artificial Neural Network, Computer Graphics and Vision • Extensive years of experience on software design, development and programming in C/C++ • 10 years of research on detection and recognition using neural networks and Computer Vision techniques • 7 years of experience on GPU testing, debugging and architecture, 5 in parallel programming (Qualcomm Adreno 3XX, 4XX and 6XX), 1 year in Python, Caffe, TensorFlow and Keras
United States
Escondido
Telecommunications
Research, C, C++, GPU Architecture, Assembly Language, OpenCL, Programming, Simulations, Algorithms, Computer Vision, Image Processing, Pattern Recognition, Neural Networks, Artificial Neural Networks, OpenGL, JIRA, Perforce, Signal Processing, Machine Learning, Windows
Experience

Computational Data and Science Researcher
University of California, San Diego/Qualcomm Institute - Pattern Recognition Laboratory
Greater San Diego Area
• Applying Deep Learning Neural Network (NN) to drone imagery: Car brand/model counting using 3D point cloud samples generated by drone imagery for training/testing and process it (run inference) using a 2D/3D Convolution Auto-encoder neural network. Working on a Variational Auto-encoder • Supervised Master thesis: DeConvolutional (DCNN) Generative Adversarial Network (GAN) on FPGA • nVidia GPU performance/cost evaluation across multiple platforms for Deep Learning application to reduce GPU cost (NFS Grant CHASE-CI). Performed tests on Amazon Web Service (AWS), Extreme Science and Engineering Discovery Environment (XSEDE), San Diego Super-Computer Center (SDSC) and our Linux-based cluster machines. Used AlexNet (ConvNN) to train with ImageNet (1.4 million images) and MNIST (60,000 handwritten digits). Framework: CUDA + cuDNN + Caffe and TensorFlow • Depth/Disparity map from Stereo using Deep Learning (ongoing). Use nVidia Jetson TX1 (Tegra) + ZED stereo camera to collect training samples and use computer vision techniques for ground-truth. Research if deep learning can Improve the disparity map using 3D reconstruction and scene understanding. Recover shape by matching across within-class shape and appearance variations • KidPrint project: Apply deep learning to improve the fingerprint detection and recognition for babies (0~3 months). Current algorithms work very well for adults but not for babies where the skin is too soft

Graphics Engineer, Staff
Greater San Diego Area
- GPU architectural exploration which results in 3 proposals to use texture pipe as an image co-processor leveraging existing GPU architecture - ISA improvement for Image Processing - Optimization and/or profiling with focus on image processing - New Intrinsic functions in order to expose proprietary ISA - Deep knowledge of GPU Assembly language - OpenGL v2.x, DirectX v11.x, OpenCL v1.x - Program new features (or new blocks) for our GPU HLM simulator and OpenGL/OpenCL/DX11 test drivers - Review patents and research papers per request - Train new-hires and lead group collaboration - Develop a Microsoft (MS) DirectX v11.x test application framework - 3 patents (pending) - 2 Qualstar awards

Postdoctoral Researcher
Greater San Diego Area
- Integrated real-time 3D head position tracker systems (Ph.D. thesis) with multiple cameras (using face detection and recognition neural networks) and VarrierTM autostereoscopic displays for commercial applications - Researched and developed advanced, super-high resolution auto-stereoscopic virtual reality (VR) devices, incorporating and displaying 3D video sources

System Designer and Programmer
Hasar S.A.
System Designer and Programmer

System Designer and Programmer
Keytech S.A partner with Compression Labs Inc, San Jose, CA, USA
Argentina, Buenos Aires

Software Trainer
IBM Argentina
Argentina, Buenos AIres
- Object Oriented Programming - Smalltalk - VisualAge Smalltalk
Javier Girado's Contact Information
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