Jesse Bearden
Director of Engineering, Community @ Twitch
United States
Seattle
Internet
Android, Java, Eclipse, Scrum, C++, .NET, C#, Agile Methodologies, Software Development, MSI, MFC, Application Lifecycle Management, XML, Win32 API, Agile, InstallShield, WiX, Testing, TFS, Visual C++
Experience

Director of Engineering, Community
Seattle, Washington, United States
Led as many as 67 engineers across various products including: - VODs, Clips, Stories. - Creator Dashboard, Stream Manager, Mobile Broadcasting. - Notifications - Copyright scanning / enforcement - Responsible for overall organizational leadership, aligning with product and design. - Drove delivery of several products including Stories, Clips enhancements, DJ - Responsible for overall operational excellence. - Personally drove 4m / year in AWS cost reductions across Community

Director Of Engineering - Builder Platform
Seattle
Head of Builder Platform, driving build, deployment, productivity and availability across Twitch. Moved the entire company from ~20 different deployment platforms to one centralized set of tooling with a golden path for best practices and availability. - Led the team that designed the blueprint for CI/CD for Twitch - Worked heavily with Amazon to support Twitch toolset (GoLang) - Drove best practices at the company level - Built an organization from 3 to 30 - Over 100 production services launched on our platform - Increased internal developer satisfaction from 16.6% to over 70% - Led the team that built the tools to drive Twitch availability to 99.9 - Spoke at numerous internal conferences

Engineering Manager / Director of Engineering - Commerce
Greater Seattle Area
Responsible for: - Twitch Launcher - Game distribution, installation, identity - Twitch Distribution Services - Serving millions of files to customers around the world. Entitlement checks. Auth. - Twitch SDK - In game SDK for handling identity, entitlement and in game purchases - Third party fulfillment - Developer Portal - Twitch Influence Marketing - Extensions Monetization

Software Development Manager - GameCircle First Party Devices
Greater Seattle Area
- Managed 8-13 person android team that owned the first party experience for GameCircle on Fire devices. - Hiring, annual reviews, etc. - Assisted in technical direction and architecture - Responsible for setting schedule and ensuring that deadlines were met

Software Engineer / Technical Lead
Phoenix, AZ
Scrum master for multiple releases of multiple products. Worked on the delivery of 50+ releases of various products written in C++/C# Managed deployment(MSI) for multiple products using C++/.NET for Custom Actions Assisted in managing automated nightly builds

Software Engineer
Simulation Group Services
Designed, developed, and integrated a C++ mapping system for an F-15 avionics simulator. Maintained and improved upon existing PASCAL based F-15 avionics simulator. Overall architecture and development of C++ Based E3C trainer

Software Engineer
Pagemasters/Oce/Buzzsaw/Autodesk
Phoenix, AZ
Developed email system using SMTP. (C++) Developed and maintained win32 applications using Visual C++ and MFC. Assisted in all forms of development and deployment for a 1.0 project including testing, gathering feedback, and making improvements
Jesse Bearden's Contact Information
Phone
Find the Right Leads
Find Verified Contact Data
What LeadContact does well
Find verified emails, phone numbers, and decision-makers with 98% accuracy.
Find Leads
Find the right people by company, role, industry, location, and more.
925M+ professional profiles

Find Emails
Access verified email addresses for your target contacts.
657M+ emails

Find Phone Numbers
Get cross-validated phone data from multiple top sources.
239M+ phone numbers

More Accurate. Lower Cost.
Find contact data in 1 tool with 98% accuracy
LeadContact integrates leading enrichment tools to deliver more accurate contact data—without paying for each one.
Great conversations start with the right contact.
It’s time to find yours.


