Jerome Byrne

Jerome Byrne

Senior Software Engineer II @ PeopleFun

About

I’m a Senior Gameplay Engineer with 15+ years of experience building mobile games from early prototypes through global launch and live operations.I specialize in turning ideas into playable prototypes quickly, validating them with real player data, and evolving them into scalable, production-ready systems. I’ve worked across the full lifecycle of games, from greenfield concepts to live titles generating millions in revenue.At Glu Mobile, I was the lead client engineer on Diner Dash Adventures, where I helped define the client architecture and built core systems including avatar customization and a Battle Pass feature that drove millions in additional revenue and improved retention.At Electronic Arts, I worked on Covet Fashion, where I led initiatives to reduce technical debt and improve player experience. This resulted in fewer ANRs, a higher app store rating, and ultimately contributed to increased visibility and revenue.I’ve also led and mentored engineering teams, but I remain deeply hands-on. I enjoy solving complex gameplay and systems problems, improving performance, and building features that directly impact player experience and business outcomes. Core areas:- Gameplay engineering (Unity, C#, C++)- Rapid prototyping and iteration- Live ops systems (Battle Pass, progression, monetization)- Performance, stability, and scalability on mobile- Cross-functional collaboration with design, product, and artI’m most interested in teams that value speed, ownership, and building games that actually make it to players.

Country

-

City

United States

Industry

Computer Software

Skill

AI Workflow Automation, AI-Assisted Development, Unity, Generative AI, Artificial Intelligence (AI), OpenAI Codex, Claude Code, Anthropic Claude, Claude Skills, Communication, Build Strong Relationships, Team Management, Engineering Management, Git, Objective-C, Visual Studio, XNA, OpenGL, C#, WCF

Experience

PeopleFun

Senior Software Engineer II

PeopleFun

LinkedIn
2025-1 - Present · 1 yr 9 mos

San Francisco, CA

Electronic Arts (EA)

Associate Technical Director

Electronic Arts (EA)

LinkedIn
2021-11 - 2024-5 · 2 yrs 7 mos

San Francisco Bay Area

Electronic Arts (EA)

Lead/Staff Software Engineer

Electronic Arts (EA)

LinkedIn
2021-4 - 2021-11 · 8 mos

San Francisco Bay Area

Glu Mobile

Lead/Staff Software Engineer

Glu Mobile

LinkedIn
2019-3 - 2021-4 · 2 yrs 2 mos

San Francisco Bay Area

Glu Mobile

Senior Software Engineer

Glu Mobile

LinkedIn
2016-4 - 2019-3 · 3 yrs

San Francisco Bay Area

Glu Mobile

Software Engineer

Glu Mobile

LinkedIn
2014-5 - 2016-4 · 2 yrs

San Francisco Bay Area

PlayFirst

Software Engineer

PlayFirst

LinkedIn
2011-8 - 2014-5 · 2 yrs 10 mos

San Francisco Bay Area

Game engineer working on game and library code (iOS and Android) for top PlayFirst games. Have worked on app store hits such as "Diner Dash" and "Mall Stars".

Unum

Software Engineer

Unum

LinkedIn
2009-9 - 2011-7 · 1 yr 11 mos

County Carlow, Ireland

Worked on the .net Center of Excellence team, developing and maintaining the Unum Enterprise components, tools and services. .net c#.

Microsoft

Software Engineer

Microsoft

LinkedIn
2008-3 - 2008-8 · 6 mos

County Dublin, Ireland

Internship, Game Engineering, XNA, C#.

Education

Institute of Technology, Carlow

Institute of Technology, Carlow

LinkedIn

Computer Games Development

2005 - 2009 · 4 yrs

Programming, Graphics, Physics, Networking, A.I.

Jerome Byrne's Contact Information

Email

******@***.com

Phone

(**) *** ****

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