Jeroen Maton
Sr. Art Lead @ Bungie
About
As a Art Lead at Bungie, I lead the Palette Team in building world assets for Marathon, guiding visual and technical quality while championing efficient workflows. My responsibilities span setting and upholding the visual and technical quality bar, developing best practices, and ensuring our artists have the tools and pipelines they need to create content effectively. With a strong foundation in game art content creation, I’m passionate about bridging the gap between artistic vision and technical execution. I'm particularly interested in environment art, asset creation, and building tools and workflows to make the art creation pipeline faster and more efficient. Some of my proudest achievements include contributing to the visual language of Marathon and creating tools and workflows that help bring our art direction to life.
United States
Bellevue
Computer Games
Houdini, Autodesk Maya, Shader Creation, Asset Creation, Jira, Microsoft Excel, Marvelous Designer, Adobe Photoshop, Environment Art, Texturing, UV mapping, Low Poly Modeling, Level Design, Game Development, Computer Games, Shaders, 3D Modeling, HLSL, Video Games, Game Design
Experience
Jeroen Maton's Contact Information
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