
jeb alvarado
producer
About
I'm a theater expat turned game developer who loves to explore the spectrum of human experience through games and interactive mediums. From physical escape rooms to digital games, my work has been enjoyed by thousands across the globe on multiple platforms. Whether I'm producing, QA testing, or designing, I'm always excited to collaborate with awesome teams and player communities.
united states
san francisco
computer games
game development, mobile game development, game design, level design, unity3d, video game production, quality assurance, video games, mobile games, game mechanics, playtesting, version control, scrum, unity, photoshop, educational games, casual games, social games, ios development, scripting, customer service, microsoft office, creative direction, creative development, creative writing, gameplay, ideas development, editing, javascript, team motivator, team management, coordination, usability, creativity, acting, stilts, research, theatre, computer games, construct 2, git, team oriented, adobe photoshop, game production, c#, google docs, production, set design, stage lighting, google suite
Experience

producer
graceful decay

game design consultant
gentlemen gaming
* Crafted detailed design documents to update game controls, give audio/visual feedback to player actions, bring new game features, & renew existing ones * Guided a remote team of programmers through changes needed to make the gameplay more exciting * Researched new assets for the project & optimized existing ones to fit mobile platforms * Tested the build extensively for bugs & implemented features

production designer | qa analyst
space rhino games
* Integrated game assets into game project * repository * Created and maintained game build distribution systems for internal testing purposes * Oversaw the performance of game servers to ensure functionality for build testing * Assisted with game mechanic design and documentation * Created tailored stats, attacks, & skills for 50+ characters * Balanced game * s core mechanics, combat skills, & economy system

game design consultant
forward learning
* Worked with math experts in educational game for ages 8 - 12 * Combined math, narrative, & fun mechanics for player retention * Co-designed system that allowed teachers to track student progress * Tailored gameplay to meet educational & testing standards

co founder and producer
kraniumtivity games
* Worked with clients & developers to determine project requirements & implementation * Oversaw end-to-end the game production & planning meetings * Delivered client reports based on team review meetings

customer service client
staff management | smx
Fulfilled and documented important paperwork while assisting clients adapting to the Autoexpreso Toll Collecting Program

team member
fruttery
Assisted with the preparation and design of chocolate and fruit-based desserts and bouquets.

caf?? seller and barista
borders
* Prepared and served food and beverages to customers * Assisted customers with requests and product recommendations * Maintained the upkeep of caf?? premises through merchandising, sanitation, and overseeing of safety standards * Stocked caf?? inventory and completed ordering duties as assigned

producer
funomena

board member and chapter coordinator
igda puerto rico
* Managed chapter maintenance events and official club meetings * Served as communication liaison between local chapter and IGDA headquarters * Promoted local game development efforts and news * Assisted with the execution of local events and game jams

project manager | qa manager
space rhino games
* Managed design, art & engineering pipelines using Kanban & Scrum * Planned and oversaw project sprints, tasks, and goals on a weekly basis * Scheduled & directed game production & game design meetings * Assisted with task reporting and daily Scrum meetings * Provided team guidance through Scrum framework and project management software * Managed time tracking and meeting reports * Generated documents & reports tailored to developer & CEO needs * Maintained a comfortable and focused teamwork environment * Directed playtesting sessions for our Kickstarter community --- * Developed & led quality assurance pipeline * Deployed Linux servers from the Terminal for multiplayer testing * Managed internal build distribution for testing purposes * Executed test cases & test plans * Performed regression, functional, exploratory & stress testing * Assisted team leads with completeness of milestones & features

co-founder | lead designer | producer
kraniumtivity games
* Co-founded the indie game studio and oversaw a team of six developers and freelancers * Served as Lead Designer on Barricade: Midnight Terror (iOS) and ¡Dale Pa'l Tren Liviano! (PC) * Produced and organised design documents * Communicated & created wireframes / UX observations for artists  * Developed game story, characters, and dialogues * Devised layouts for levels, maps, and animations * Implemented behaviors for controls, scenes, weapons, and enemies

production and design consultant
escape games nyc
* Collected player data to improve live games & implement new puzzles * Served as player guide and adviser throughout game experience * Assured optimal player experience by monitoring games via cameras * Refined game room design to improve player experience * Replicate & repair player-triggered bugs in rooms * Arduino systems * Developed room analog puzzles & handmade game assets * Led game room quality assurance & playtesting sessions * Managed player research & playtesting data collection * Implemented & maintained company communication channels
Education
general studies
centro de adiestramiento y bellas artes
theater
full sail university
game design
university of puerto rico - cayey
theatre
Served as set designer, lighting technician, script writer, actor, and director for a number of student-run and official university productions.
jeb alvarado's Contact Information
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