
james di vito
producer
About
I lead teams that deliver reliable and delightful software. My specialty is in managing multi-disciplinary development teams and their complex working relationships with a track record of delivering high quality software for clients.
canada
montréal
leisure, travel, & tourism
video games, gameplay, game development, gameplay programming, wii, xbox 360, artificial intelligence, ps3, console, perforce, computer games, game mechanics, casual games, game programming, cross platform development, game design, xbox, level design, lua, team building, mobile games, mmo, social games, team coordination, software integration, video game development, psp
Experience

producer
turbulent

software development manager
ubisoft
Lead development teams responsible for the Cloud Hosting Platform as well as Tools development for IT and related services.

codev production management lead
ubisoft montréal
Worked to create a brand level strategy for Co-Development management especially in collaboration with centralizing tech initiatives. In doing so, created the team structure of the project and brand co-development management team, established the mandates for the team and hired and on-boarded new production management.

codev programming coordinator
ubisoft montréal
I grease the wheels between the game's main development studio programmers and it's co-development partners distributed around the globe.

programmer
ubisoft montréal
* Worked on many high profile titles as a game-play programmer and backup team-lead including: * Assassin's Creed IV: Black Flag * Rainbow 6 * Prince of Persia: Warrior Within * Steve Jackson's King Kong * Farcry: Instincts * Naruto * Shaun White Snowboarding (Wii) * Shaun White Skateboarding for the (Wii)

co-development production manager
ubisoft montréal
My mission as a co-development production manager on the Far Cry brand was to bring people together from different cultures and studios around the world and empower them to work with our lead studio production in Montreal.

associate producer
strategy first
Managed 3rd Party video game publishing which included managing feature delivery schedules, design reviews and publisher/developer relationships.

development manager
wandrian, inc.

programmer
strategy first
* Implemented AI systems including pathfinding and adversarial team and unit behaviours. * Coordinated junior programmer task delivery. * Implemented art asset integration systems including menus, sounds and animations.
Education
loyola high school
hec montréal
management
cegep - john abbott college
computer science
mcgill university
project management
concordia university
philosophy
Bachelor of Arts in Philosophy
james di vito's Contact Information
Phone
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