Jake Wood

Jake Wood

Retail Assistant @ The Range

Country

United Kingdom

City

Wigan

Industry

-

Skill

Adobe Photoshop, Level Design, Blueprinting, 3D Modeling, Autodesk Maya, Unreal Engine, Retail Replenishment, Retail, Customer Service, Teamwork, Communication, Independence, Time Management, Problem Solving

Experience

The Range

Retail Assistant

The Range

LinkedIn
2025-3 - Present · 1 yr 7 mos

Wigan, England, United Kingdom

I help around the on the shop floor where i'm needed. That could be putting stock onto the shop floor while also helping customers with any help they may need. I may be on a recovery shift in which its my job to clean the shop up ready for the next day, this entails making sure all the shelves on the shop floor are presented neatly, making sure all the product has been brought to the front and in line. Customers can have many different questions, and I try my best to be able to give them the answers they need as quickly as I can. This could be a question of where an item is in the shop, so giving the directions or sometimes walking them to the location they need to be. Some may need a piece of furniture taking down and so I will carry down the item they need for them and take it to the tills.

JLP SURVEYING CONSULTANTS LTD

Assistant land Surveyor

JLP SURVEYING CONSULTANTS LTD

LinkedIn
2018-9 - 2024-8 · 6 yrs

Wigan, England, United Kingdom

To assist the main surveyor in different types of surveys. Such as Topographical Surveys, Utility Surveys and Drainage Surveys. I would also be required to set out foundations out, this would be with the main surveyor. However in the final 2 years I had much more independence, taking on the main surveyor role on Utility Surveys and some engineering work on sites.

Education

University of Lancashire

University of Lancashire

LinkedIn

Game Design

2024-9 - 2027 · 2 yrs

Over the first year I learned how to use Unreal Engine and Maya, and how I could use these software's to create the ideas that I had in mind. I also had a lot of practice and work involving level design. Starting on paper designs and iterating it multiple time, to taking it to photoshop and then starting to create a 3D version in sketch up. Then learning how to create a block out in Unreal Engine. This helped me develop a workflow that I keep improving on with every project that I have. I also learned a lot about modelling and texturing. And how I can create models of different levels of detail and the effect they would have in game. texturing also taught me a lot about photoshop and I learnt a lot of new skills that speed up my texturing process.

Jake Wood's Contact Information

Email

******@***.com

Phone

(**) *** ****

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