Ivan Klimov
Technical Team Lead
About
A wealth of experience exceeding 10 years in the entertainment industry, with a focus on creating diverse entertainment products. Engaged in the development of mobile games, applications, web games, P2E web3 games, VR and AR, as well as working with interactive screens and walls. As the founder of the entertainment startup Harbor Digital, I have executed several significant projects. We developed innovative interactive exhibits for a museum on Red Square, created unique products for interactive children's parks in multiple cities. Additionally, our team successfully served as technical supervisors for the entertainment zones at seven stadiums during the FIFA World Cup. My professional journey encompasses various facets of entertainment, from game development to startup management and the creation of innovative projects for major events and urban installations. Furthermore, I have hands-on experience developing smart contracts using Solidity for EVM blockchains and FunC for the TON blockchain, contributing to the evolution of decentralized technologies and blockchain ecosystems.
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United States
Computer Software
Solana, Node.js, Ethereum, PostgreSQL, WebGL, Unity, Blockchain, Game Development, C#, iOS, Solidity, FunC, React.js, TypeScript, Firebase, Telegram bot, Optimization, User Experience (UX), Android, Swift (Programming Language)
Experience

Technical Team Lead
PHY LABS

Unity Developer
London, England, United Kingdom
Developed a mobile application for iOS and Android enabling video streaming in augmented reality. Allows users to create/watch live streams, exchange content, and features an integrated chat and content feed. Utilized Unity, C#, Agora, ARCore, ARKit, RestAPI, and Google Firebase.

Chief Technology Officer
Harbor Digital
St Petersburg, St Petersburg City, Russia
Engaged in development and leadership roles at Harbor Digital, where I served as a co-founder, CTO, and Commercial Director. Led negotiations with clients, defined project requirements, and oversaw team recruitment and management. Actively contributed to project implementation, including content creation for the underground museum Zaryadye and innovative interactive children's parks. Significantly contributed to the development of our proprietary technology for an interactive wall based on laser sensors, enabling projections on areas exceeding 15 square meters. Harbor Digital became a true passion project, providing me with extensive experience in project development, product creation, and effective team and financial management.

Technical Lead
United Arab Emirates
Developed web3 games on Unity for browsers and Telegram, including FunC smart contracts for the TON blockchain. Created a Telegram bot for gaming and contributed to the development and promotion of standards on the TON blockchain. Managed wrappers for integrating games on TON Play and documentation creation. Also involved in game development for Play Deck. Technologies used: Unity, C#, ReactJS, Func, Google Firebase.

Unity Developer
Moscow, Moscow City, Russia
In my career, I successfully coordinated the development of exhibition content for industrial events and corporate gatherings. I specialize in creating interactive software for screens, emphasizing multimedia content, network integration, and DevOps methodology. Developed customized mobile applications for industrial clients, including Rosatom and Russian Railways. Specializing in augmented and virtual reality development, I create engaging user experiences. Additionally, I've been involved in designing interactive tables and leading projects for interactive solutions using LED screens, highlighting a commitment to innovation and achieving significant results.

Unity Developer
Arshift
London, England, United Kingdom
Engaged in the development of an educational children's game, focusing on mini-games for learning the alphabet, numbers, and animals in augmented reality.

Unity Developer
Hello Computer
Moscow, Moscow City, Russia
Led the development of a virtual reality attraction, ultimately located at Exhibition of Achievements of National Economy in Moscow. Participants, equipped with virtual reality helmets, rode electric quad bikes within a space exceeding 200 square meters. The attraction featured four levels with destructible elements, and Arduino sensors tracked the steering wheel's turning angle. The experience offered a networked game for up to four players, allowing characters to interact with each other in real-time.
Ivan Klimov's Contact Information
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