Ivan Sidorenko
Producer
About
I am a game designer with 5 years of professional midcore experience and passion for video games and the game industry. I have worked on f2p mobile and PC games : developed combat and economic systems, player experience and analytics. I have strong academic background and ability to effectively solve difficult problems.
Russia
Novosibirsk
Computer Games
Midcore, Монетизация, Мобильные игры, Разработка игр, Игровой дизайн, Combat balance, Баланс, Математика
Experience

Producer
Entropy Games

Lead Game Designer
- Competitor analysis and deconstruction - In-depth FTUE design and iteration - Backlog creation and feature prioritization - Feature conceptualization and feedback - Development of balancing tools (technical specifications for programmers) - Analytics: hypothesis validation through A/B testing - LiveOps management

Game Designer
- Initial evaluation of games in terms of economy, meta, and scalability - Economy design and monetization strategy for early-stage games (first 7 days) - Deconstruction of economy and monetization systems in reference projects - Development of a model for evaluating game balance

Game Designer
- Segmented players into cohorts and proposed a cohort-based method to increase monetization - Analyzed and improved the Arena: reworked UX and economy, configured matchmaking - Redesigned the Tournament mode: overhauled UX and economy - Feature owner: task setting and acceptance for development and art teams

Lead game economy designer
Нови Сад
- Deconstruction of competitor features from the perspective of economy, meta, and system connectivity - Creation of balancing tools (technical specifications for programmers) - Setup of the economy department workflow - Feature deconstruction and validation - Combat balance tuning - Solving meta problems: adjusting the core loop and feature economy

Senior Game Designer
Новосибирск, Новосибирская область, Россия
- Assignment of tasks for analytics - Management and standardization of game documentation - Understanding why the feature is needed and what product metrics it will affect - Decomposition of popular games and explanation of the presence / absence of features in these games
Ivan Sidorenko's Contact Information
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