Iman Behbahaninia
Senior Development Manager @ Remedy Entertainment Plc
About
Originally from Tehran, I am a trilingual and multicultural person with a background of living in 5 different countries. I hold two master's degrees, including an MBA with a focus on video game management. I also possess a certificate in project management from the University of Toronto. With a great passion for game production and leadership, I've contributed to the development of three AAA games so far. These include Atlas Fallen at Deck13 Interactive, Hunt: Showdown at Crytek, and CONTROL Resonant at Remedy Entertainment.
Finland
Helsinki
Computer Games
Project Management, Agile Project Management, Agile Methodologies, Game Development, Risk Management, People Management, Problem Solving, Planning, Scrum, Kanban, Video Game Development, Microsoft Excel, Microsoft Word, Microsoft PowerPoint, Adobe Photoshop, Adobe Illustrator, Microsoft Project, Trello, Management, Public Speaking
Experience

Senior Development Manager
Helsinki, Uusimaa, Finland
- Producing world environments and missions for CONTROL Resonant - Managing Environment Art, Hard Surface Modeling, and Level Design teams (25+ developers) - Overseeing and managing outsourced art production - Driving multiple goals across different phases of the project

University Lecturer
Paris, Île-de-France, France
Game production masterclass - September 2023 - Master: Game Production and Marketing - October 2024 - MBA Video Game Management, Master: Game Production and Marketing - October 2025 - MBA Video Game Management, Master: Game Production and Marketing

Producer
Frankfurt am Main, Hesse, Germany
- Discipline Management: Led and managed Gameplay teams, including Gameplay Programming, AI Programming, Game Design, and System Design/Tech Design. - Feature Management: Produced features from initial concept to final release. Managed cross-functional teams, including Design, Programming, AI, UI, Backend, Server, Level Design, Art, VFX, Narrative, etc. Notable accomplishments include delivering complex features like the Devil's Moon Event and Shooting Range. - Project Management: Developed long-term plans, milestone plans, and sprint plans. Performed risk management and dependency tracking. Created, tracked, and managed tasks. Implemented tech debt planning strategies. - Workflow Optimization: Introduced new workflows to streamline processes and enhance productivity. - Leadership: Took proactive steps in decision-making and conflict management. Ensured effective communication and alignment across departments. Facilitated meetings as an organizer and moderator. Worked closely with Producers, Leads, Directors, QA, Live Ops, and Community Management teams. - People Management: Supported team leads with annual appraisals and HR follow-ups. Provided guidance and helped leads in establishing a career development plan for team members. Offered assistance in screening candidates and conducting interviews for gameplay positions and production roles.

Producer
Frankfurt am Main, Hesse, Germany
- Department Ownership: • Gameplay: Owned and oversaw various aspects including Combat, 3C, Open World, Systems Design, Tech Design, and UI/UX. • Art: Managed Animation, UI Art, VFX, and Lighting disciplines. • Programming: Responsible for Gameplay and Tools programming. - Full Game Production Cycle: Contributed to all stages of development of Atlas Fallen, from pre-production (vertical slice) to the beta phase. - Project management: Performed milestone planning and sprint planning. Created, tracked, and managed tasks. Conducted effective risk and dependency management. - Feature Ownership: Owned and drove the development of specific game features, ensuring their successful implementation and delivery. - Leadership: Managed internal communication within the team and maintained regular communication with external stakeholders. Acted as a key point of contact for communication with the publisher throughout the project. Organized and moderated meetings, including standup meetings, to foster effective communication and collaboration among team members. Worked closely with Producers, Leads, Directors, and QA teams. - Workflow Optimization: Implemented innovative workflows to streamline processes and boost productivity.

Tourist Guide
Sana Safar Gasht - SSG Travel Agency
Tehran Province, Iran
- Tourist guide for Iranian groups of Rome, Paris and other European cities.
Education

Video Game Management
- Agile project management , pre-production & production, coproducing & outsourcing - Game concept, game design, sound-design - Technical direction and R&D, QA, localization - Marketing and communication strategies, social media management - Financial analysis of video games companies, funding, negotiation with publishers - Economic patterns, data analysis, Free to Play: retention and monetization

Industrial Engineering
Covers the implementation of production, from its definition to optimization and compliance with safety, quality, cost and time criteria. This training includes various courses and practical work which allow to acquire some skills in the fields of production management, project management, ergonomics, quality assurance, management, lean manufacturing and communication. These skills are also based on a knowledge of the business world via economic, legal and managerial dimensions.
Iman Behbahaninia's Contact Information
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