Illia Sauchanka
Senior Unity Developer @ SayGames
About
Unity Developer with 5+ years of experience in game development across various genres and platforms. My expertise includes scalable architecture design, implementation of gameplay systems, and full-cycle development, from prototyping to release and live support — with a strong focus on clean, modular, and maintainable code. Proactive in communication, regularly suggest workflow and architecture improvements, and always stay focused on product quality and team efficiency. • Core Technology: Unity, C# • Frameworks & Tools: UniRx, Addressables, VContainer, Zenject, UniTask, Naughty Attributes, DOTween, LINQ, PHOTON PUN 2 • Third party SDK’s: Adjust, AppMetrica, Applovin MAX, Facebook, Firebase, OneSignal • CI/CD: TeamCity, Gitlab CI • Debugging & Profiling: Frame Debugger, Memory Profiler, Deep profiler, SRDebugger • Tests: Unity Test Framework • Version Control: Git, Gitlab, Github, Bitbucket • Project management: Jira, Confluence, Asana, ClickUp • Other: Linux, Sonnet, Gemini, Python, JSON
Poland
Warsaw
Computer Games
C (Programming Language), English, Graphic Design Principles, Computer Science, Attention to Detail, Problem Solving, Gitlab, Confluence, Asana, Frame Debugger, Memory Profiler, Deep Profiler, VContainer, Adjust, AppMetrica, Unity test framework, UniTask, AppLovin, Addressables, Game Design
Experience

Unity Developer
Warsaw, Poland
Played a key role in the development and optimization of both the company's core library and individual game applications. My contribution has strengthened the company's technical foundation, ensuring scalability, more cohesive teamwork, high game performance and increased player engagement.

Unity Developer
Warsaw, Poland
At a Web3-focused game studio, worked on several mobile game projects across the full development cycle. Responsibilities included architecting gameplay systems, implementing UI, managing platform builds, and integrating Web3 and analytics SDKs.

Unity Developer
Minsk, Belarus
As a Unity developer, I worked on a variety of mobile game projects, including card games, multiplayer board games, hyper-casual prototypes, and casino slots. Gained hands-on experience with gameplay programming, UI/UX, animations, multiplayer, and mobile publishing. Also collaborated with clients to gather requirements, decompose tasks, and ensure efficient project delivery.
Illia Sauchanka's Contact Information
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