Iliya Atanasov
Chief Technology Officer @ Pixelhunters
About
Iliya Atanasov, since his early years has had a single passion to create virtual computer art. He has grown his expertise and pursued his career exploring and dominating all the various stages of the digital production, post-production and game development. He began with broadcast content editing and creation, and later on transferred his mature expertise to the most challenging movie and TVC visual effects production, 3D animation, VR/AR and nowadays metaverse, by creating and publishing award winning international productions. His work has garnered many personal awards and has been featured in recognized CG publications, such as Expose, 3D World Magazine and others. Iliya lives his philosophy of artful creation: “Each piece of artwork has its own beauty and each piece of art you create must express and convey what is in your heart. The feeling of accomplishment as you work through the process of creation is what I truly live for in my work!” Fluent in Bulgarian, English, and Russian, and well versed on the impact digital art can have on human visual and mental perception, Iliya has a unique ability to draw out the true requirements and feelings of the customer and translate that into visual impact. Since 2009, he is the co-founder and CTO of Pixelhunters, an award-winning studio in Dubai, working in the field of content creation, knowledge-based applications and experiential marketing. Pixelhunters has worked on over 1500 projects worldwide, has won 150 top international awards, created over 6 hours of VR interactive content, inclusive of 2 full VR platforms. Extensive metaverse experience, creating metaverses for client and also having its own Pixelhunters Metaverse platform. As a CTO at Pixelhunters, Iliya is responsible for the entire production of the studio. Managing the whole pipeline, lead technical and creative artist. Expertise in identifying client needs, proposing different solutions. Strongest role – risk management, strategic thinking, problem solving, finding the fastest way to reach the goal. Well organized, workaholic, always finding a way to unite& motivate the team. Fields of work experience: -Research and Development -Game development - Unity/ unreal -Content creation – ads, games, tv, films, architectural visualizations, art direction -Metaverse creation experience -Game design experience and management of production pipeline and game scopes -Managing Full stack dev team
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United Arab Emirates
Computer Games
Graphic Design, 3D Studio Max, Art Direction, Photoshop, Animation, Maya, 3D animation, Storyboarding, 3D, Character Design, Texturing, Modeling, Visual Effects, Lighting, Gaming, Creative Direction, Rendering, Commercials, Graphics, Art
Experience
Chief Technology Officer
Pixelhunters - 11+ years history, 100+ industry awards, 1000+ projects worldwide Experts in: - Content Creation (2D, 3D, VFX, post-production. Filming. Filming permits, location scouting. Game Development) - Technology Implementations (VR/AR/MR, interactive screens, motion capture, consoles) - Knowledge applications development (AR Multiplayer Team Training Platform, cybersecurity games and trainings, VR career guidance platform, Hazard Perception Testing and Training Simulators, VR/AR Labs) - Media & Marketing Consultancy - International Exhibition Consultancy & stand building, Crisis Communications, Script Writing)

Senior CG Artist
Working on 3d advertisements and special effects for movies. Films: Supervisor and lead artist for "Nightmare City 35" directed by Terry Winkles, worked on : "Hindemit" directed by Andrey Slabakov , "Warden of the Dead" directed by Ilian Simeonov , "Shadows" derected by Milcho Manchevski, "The Phantom" directed by Jovan Todorovich advertisement: Mtel, Cosmofon, Zagorka, Kamenica, Tommy, Sachi, Black Ram, Aliaska, KFM, Postbank, Mastika Karnobat, Pestera and many others

Research and development artist for a Virtual Studio System
Plovdiv
Research and development for a Virtual Studio System, low poly modeling in Maya, Light baking textures, exporting animation and still objects in virtual open GL platform, using Nvidia shaders, controlling the process of making Virtual Studio presentation

Digital editor
Europe TV, Bulgaria
Plovdiv, Bulgaria
digital editor, using Adobe Premiere and Boris Fx

Assembling and selling computers
Elida Ltd
Plovdiv, Bulgaria
assembling and selling computers, set up lan networks, first steps in modeling in 3dsMax for architectural projects
Education
Optical and Visual Communications
Iliya Atanasov's Contact Information
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