Helga Karamelnaya
Game Design Team Lead @ Gear Games
About
Senior Game Designer with 13+ years experience. Managing teams, building complex systemic features and balancing innovation with long-term live service goals.
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Russia
Computer Games
Spreadsheets, Figma, Miro, Confluence, Notion, Jira, YouTrack, Trello, OperSearch, SQL, Unity, Git, Level Design, Backlog, roadmap planning, LiveOps, Economy Balance, Game Design, User Stories, Scrum, Monetization, Game Balance, Game Economy, UI/UX wireframes, Hiring, onboarding, Group Leadership
Experience

Game Design Team Lead
Moscow, Moscow City, Russia
Grew two game designers into team leads for Monetization and LiveOps. Led two year-long features: redesigned main screen UX and introduced a flexible competition meta. Carefully balanced innovation with player habit to avoid churn, unlocking architectural room for future systems. Maintained community trust during rollout. Art of War 3: Global Conflict — https://play.google.com/store/apps/details?id=com.geargames.aow&hl=ru

Product Owner & Producer
Bureau Games
St Petersburg City, Russia
Create a team. Created a team from scratch. Made 2 games in redesign - auto chess. Projects: Gold Machine / Divinity Tree

Lead Game Designer
Nord Beaver
St Petersburg City, Russia
Led design for multiple experimental and commercial projects. Worked closely with clients on vision alignment. Projects: BurningMan Festival Online / AliExpress: LetAli, AliTree (Alibaba group) / Alone in the Bank / Boohooman

Лид Гейм Дизайнер
Game Mavericks
Built game design and art teams from scratch, set up company-wide pipelines and launched 4 radically different projects. Projects: Off-road Truck Simulator / San Francisco City Race / Robot Wars / World Off-road Rally

Game Designer
TABA Studio

Game Desginer
Novosibirsk, Russia
Solved a two-year-old design bottleneck in an MMO by reworking core combat math. Preserving early game integrity while extending system scalability for 7+ years of new content. Solved in one week after two years of deadlock. Calculated real-world Lagrange points for geostationary satellite orbit as part of a space sim design. Applied a specific case of the three-body problem. Driven by personal passion for astrophysics and quantum mechanics.
Helga Karamelnaya's Contact Information
Phone
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