Honoré Jaussoin
Creative Director | Co-Gérant @ Kilosaurus
About
Summary - Game creator of FluffyFall ( more than 8 millions dowloads ) - Shader artist on Unity and Unreal engine - 3D Environment and character modeler - 2D texture handpainted and realistic artist - Unreal engine and Unity engine expert - Good Adaptation for a new engine - C#/JavaScript graphic and gameplay programmer - 6 published mobile games - Experience in a development team and publishing team 3D / 2D Graphic - Able to establish 3D/2D workflow based on visual artistic and gameplay choices - Very good knowledges on optimizations on video game graphics - 2D/3D prototyping of levels - Able to find solutions for graphical improvement in level or a complete game. - Constant learning of the new technologies or softwares - Big working range ( pixel art , vectoriel, cartoon , realistic, serious, funny, poetic ) Code - Good Knowledges with c#/javascript in Unity - Able to use Visual Scripting ( Blueprints, Kismet, Playmaker ) - Shader Code (Cg/HLSL) Knowledges - Development Tools - Game engines: Unreal Engine 4, Unreal Engine 3, Unity Engine, GtkRadiant - 3D: 3ds Max, Zbrush, Blender, Sketchup, PopCornFX, Houdini - 2D: Substance Painter/Designer, Quixel Suite, Adobe Photoshop, Illustrator, Inkscape - Sound : Ableton Live, LMMS, FruityLoop, Audacity - Object Oriented Programming: C#, JavaScript Languages - French Mother Tongue - English professional proficiency
France
Paris
Computer Games
3D Studio Max, Adobe Photoshop, 3D, Développement de jeux, Jeux vidéos, Unity3D, Conception de jeux, Maya, Texturing, ShaderForge
Experience

Game Creator on FluffyFall
Indépendant
Région de Paris, France
Creator of the game with the developers studio Kilosaurus and edited by Whats(Game). Artist / Technical Artist /GameDesigner and Programmer on the project. More than 10 million downloads and Editors Choice on Play Store Website : fluffyfall.com Facebook : https://facebook.com/fluffyfall/ Twitter : https://twitter.com/fluffy_fall

2D/3D/Technical Artist and Gameplay Programmer
- Creation of Prototypes (visual or playable) for future projects (graphic and programming part) of Gameloft - Oversee the graphic design direction and production of multiple projects (pre and post release) across the different studios - Graphic Improvement of current projects - Rescue request with short creation time List of released projects I worked on: - Ice Age Avalanche ( Backgrounds ) - Heroes of order and chaos ( Minimap 3D concept and guidelines creation ) - Gods of Rome ( Character Lighting , WorldMap and stages 3D concept and guidelines creation ) - Disney Magic Kingdoms ( Retake Graphic and 3D Map Concept ) - Farm Buddies ( Launch trailer render ) - Zombie Anarchy ( 3D Graphics Retakes and guidelines creation )

2D/3D Artist ( InternShip )
Technooliq
Région de Marseille, France
Production of 3D models, shaders, fx or textures for VR games with UnityEngine
Honoré Jaussoin's Contact Information
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