Hemanth Kamath
Senior Game Designer @ PopCap Games
About
I am a Senior Game Designer with a decade of experience in designing game mechanics, systems design, and feature design across multiple genres in live services and new game development. I have excellent verbal and written communication and design documentation skills, experience in data driven design, balance and tuning. My experience includes rapid prototyping in Unity, designing quests, writing narratives, managing player progression and social features. I am good at helping the team solve complex design problems in highly interdependent game systems. I take ownership of features and manage end-to-end solutions from defining success, quantifying and defining and managing unknown variables, to designs, implementation, release and post launch support. My strengths lie in designing with long term strategic thinking, resolving conflicts, and excellent stakeholder management.
Canada
Toronto
Computer Games
Narrative Design, Game Balance, Data Driven Design, Game Design Documents, Data Analysis, Documentation, Spreadsheets, Visual Communication, Communication, Unity, Game Design, Microsoft Excel, Game Prototyping, Writing, Editing, Graphic Design, Creative Writing, Social Media, Video Editing, 3D Visualization
Experience

Senior Game Designer
Toronto, Ontario, Canada
Game of Thrones: Legends (Turn based RPG) - Hero and Enemy character design - Boss design - Campaign level design and tuning - UX features for Roster selection, In game HUD etc. - Design owner for live ops features like Battlepass, Player onboarding features and tutorials

Game Designer
Bengaluru, Karnataka, India
Game Designer & System Designer - FarmVille2: Country Escape - Bold beat feature design - gameplay mechanics, system design, and tuning (in-production) - Cadence Events - narrative and tuning -Automation for cadence events to reduce effort, clerical errors and incidence of bugs -Multiple experiment based game optimizations -App store rating management via several processes Game Designer & System Designer - Empires and Allies - New Hero unit system design (unreleased) - Design and tuning of HQ level releases and associated level specific structures and power ups - HQ level economy and resource tuning - Design and tuning of Hero units - visuals, backstory, abilities and attributes - Feature to monetize old content (hero units) - Feature to incentivize spend on defensive structures - Competitor research for new gameplay mechanics

Content Designer
Bengaluru Area, India
Game Designer & System Designer on Empires and Allies: - Design and tuning of Hero units - visuals, backstory, abilities and attribute tuning - Cadence event map refreshes and tuning optimisation - Experiment based optimizations for spend, retention, troop pick rates Level Designer on Crazy Cake Swap - Match3 Level design Narrative and Game Design on FarmVille -Expansion owner (Narrative, world building, NPCs designs and backstories) -Expansion feature design (new gameplay mechanics leveraging expansion themes and core game mechanics) New mechanics include: -Leaderboard and daily engagement mechanics. -User Generated Content based 'dream-fish' feature. -Asynchronous cooperative tile mini-game -Leaderboard optimizations -Visual Trivia Mechanic -Process optimizations - Automation and template improvements to reduce design effort in quests by 75% and production bugs. - Introduced player love features from interactions with player communities and analysis of the game. i. Free access of low cost decorative assets players love. ii. UX opts to have sticky tile placement for deco placement to make for easier placement. iii. Inventory management optimizaiton - Process optimizations freed resources to apply expansion quality production and features to be applied in Cadence events allowing for the high revenue generating content (normalized to year of release).

Associate Content Designer
Bengaluru Area, India
Narrative Designer & Game Designer on FarmVille -Narrative and content design for FarmVille expansions and cadence events. -FB marketing content and events -Art Requests and tuning for cadence and expansion quests. -Storyboarding for marketing trailers.

Design Intern
Design research Dinnerware, Serveware: -research to design and theme a luxury product line aimed at celebrating pan-indian cultures and dining practices. - research to investigate variety in materials and possibility to include recycling/reusing ceramics as a product feature. Wearable devices: - research into wearable technologies and and applications for the client's target demographics. - research to determine most popular media/pop-culture icons the target audience identified with for development of licensed products. -target audience lifestyle research Product Design - Ceramic casserole design to eliminate condensation in hot foods such as Indian breads - Luxury bath soap form and packaging design derived from brand identity

Lecturer
National Institute of Creative Communication
Lecturer in 3D Animation and Visualization for the Lightwave 3D platform. Generalist training for pre-visualization and production in: -Sub-division modelling, Spline and Patch modelling, CAD Modelling (architectural) - Surfacing and texturing, texture baking, UV mapping - Cameras, Lighting and shadows - rigging (weight painting, bones, skelegons, IK rigs and controllers), - Basic FK and IK animation, graph controls for animation - VFX: particles and emitters, basic Soft body FX, Hard body FX, Cloth FX with forces - Asset import and export between 3D packages (DAZ 3d, Unity)
Hemanth Kamath's Contact Information
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