Ghulam Mohyuddin

Ghulam Mohyuddin

Technical Lead @ Game District

About

I'm a game technology leader with 15+ years of experience building and scaling mobile, idle, and RPG games in Unity, Cocos2d-x, and C++. I've led teams, architected systems, and shipped successful titles to millions of players worldwide.My focus has grown beyond gameplay into scaling technical practices across multiple studios — SDK and monetization integration, developer tooling, CI/CD adoption, AI-assisted workflows, and engineering standards — alongside mentoring engineers and building polished, scalable systems.⚙️ Skills: Unity (2D/3D), C++, Cocos2d-x, SDK & Monetization Integration, Developer Tooling, CI/CD, Mobile (iOS/Android), Technical Leadership, AI Tooling

Country

-

City

Pakistan

Industry

Computer Games

Skill

Spine, Android Studio, Java, Ruby, iPhone, Objective-C, JSON, Cocos2d, C++, iOS development, Android, Cocos2dx, Software Development, iOS, Object-Oriented Programming (OOP), Object Oriented Design, C#, Unity, Unity 3d, Unity 2d

Experience

Game District

Technical Lead

Game District

LinkedIn
2025-11 - Present · 11 mos

Lahore

Technical Lead, responsible for engineering standards and technical practices across multiple game studios. I oversee monetization SDK integrations, lead code reviews, guide developers, and drive architecture and design decisions that keep projects performant, scalable, and stable. My work also spans developer tooling, CI/CD adoption, and AI-assisted workflows to raise engineering quality org-wide.

Revolving Games, Inc.

Staff Software Engineer

Revolving Games, Inc.

LinkedIn
2023-8 - 2025-10 · 2 yrs 3 mos

Pakistan

Currently leading technical development of a 2D casual mobile game from pre-production through pre-launch. I focus on scalable gameplay systems, pipeline tooling, and team velocity. 🔹 KEY PROJECTS & CONTRIBUTIONS • 🎯 Built core gameplay loop, Spine animations, UI flows in Unity • 🧑‍💻 Leading a team of 7 engineers; managing Jira sprints & onboarding • ⚙️ Integrated Firebase analytics, ad SDKs, and remote configuration tools • 🛠 Developed reusable tools to streamline content updates 🛠️ TECH STACK Unity, C#, Spine, Firebase, GameAnalytics, Git, Jira, Android Studio, iOS SDK 🚀 IMPACT • Sustained 95%+ sprint velocity across milestones • Strong pre-launch KPIs and positive publisher feedback • Reduced delivery time with custom tooling and process improvements

Revolving Games, Inc.

Principal Software Engineer

Revolving Games, Inc.

LinkedIn
2019-8 - 2023-8 · 4 yrs 1 mo

Lahore, Pakistan

As a Principal Engineer, I led full game development for RPG and idle titles, managing teams, architecture, and systems delivery while collaborating with international publishers and design teams. 🔹 KEY PROJECTS & CONTRIBUTIONS • 🧠 RPG Game Project: Led 7-person team, designed combat loop, Spine animation • 💰 Monetization: IAPs, reward ads, event content via Firebase & Remote Config • 📈 Stakeholder Collaboration: US-based PMs for pacing, retention & economy • 🧑‍🏫 Mentorship: Code reviews, architecture planning, sprint execution 🛠️ TECH STACK Unity, C#, Spine, Firebase, GameAnalytics, Remote Config, Git, Jenkins, iOS/Android SDKs 🚀 IMPACT • Game hit 500K+ downloads with 4.5+ rating • Systemized tools & pipelines for smooth production cycles • Delivered stable builds with low crash rates & high engagement

Revolving Games, Inc.

Senior Software Engineer

Revolving Games, Inc.

LinkedIn
2014-10 - 2019-8 · 4 yrs 11 mos

As a Senior Software Engineer, I worked on a wide range of 2D/3D mobile games across genres including idle simulation, card battlers, RPGs, and hyper-casual prototypes. I contributed to gameplay systems, SDK integration, and core architecture while mentoring junior developers and supporting publisher-driven projects. 🔹 KEY PROJECTS & CONTRIBUTIONS • 👑 Crime Boss Tycoon: Idle income, upgrade systems, ad SDKs • ⛳ Mini Golf Idle Tycoon: Tap mechanics, team lead (5 devs), Firebase integration • ⚡ Hyper-Casual Games (20+): Physics-based gameplay, rapid prototypes • 💬 Fizz Chat SDK: Unity client SDK, real-time messaging, native UI • 🧟 Zombie Catchers: LiveOps support, performance optimizations (Cocos2dx) • 🃏 Blades of Battle: Card combat, PvP loop, gacha logic 🛠️ TECH STACK Unity 2D/3D, C#, Cocos2dx, Objective-C, Spine, Firebase, Unity Ads, iOS/Android SDKs, Git, Jira 🚀 IMPACT • Shipped multiple live and soft-launched titles • 20+ prototypes delivered; foundation systems reused in future games • Supported external publishers (Deca, DeNA) with LiveOps and performance fixes

Gameview Studios

Senior iPhone Software Engineer

Gameview Studios

LinkedIn
2012-2 - 2014-9 · 2 yrs 8 mos

Shair sha block new garden Town Lahore

At GameView Studios, I worked on multiple high-traffic mobile games as Tech Lead in the simulation and card battle genres, contributing to gameplay logic, UI implementation, and performance optimization for iOS. Collaborated with international publishers including DeNA (Japan). 🔹 KEY PROJECTS & CONTRIBUTIONS • 🌾 Tap Ranch / Dream Ranch / Wonder Cove:  – Built crop growth, production chains (e.g. milk → cheese), animal logic, greenhouse systems  – Developed UI for planting, harvesting, and farm upgrades using Objective-C  – Optimized memory usage and handled sprite performance for older iOS devices • 🃏 Time Teams Card Game (for DeNA Japan):  – Developed core deck logic, card battles, and upgrade systems in Cocos2dx  – Built UI for card selection, fusion, and PvP-style battle resolution  – Supported localization and backend sync for cross-region publishing 🛠️ TECH STACK Objective-C, Cocos2dx (C++), iOS SDK, Xcode, Sprite-based UI, DeNA backend integration 🚀 IMPACT • Delivered multiple top-grossing titles during early iOS boom • Helped establish long-term collaboration with DeNA Japan • Gained deep experience in simulation loops, resource trees, and iOS optimization

Moobila

Senior iPhone Software Engineer

Moobila

LinkedIn
2012-1 - 2012-2 · 2 mos

Lahore,Pakistan

Worked briefly on small-scale iOS applications, contributing to UI implementation and animation flows using Objective-C and Interface Builder. Gained early exposure to mobile app development and client-driven delivery cycles. 🛠️ Tech Stack: Objective-C, iOS SDK, Xcode

Gameview Studios

iPhone Software Engineer

Gameview Studios

LinkedIn
2010-8 - 2011-12 · 1 yr 5 mos

Lahore,Pakistan

Joined as an entry-level iOS engineer, contributing to the development of mobile simulation titles during the rise of social and freemium games. 🔹 KEY CONTRIBUTIONS • Implemented UI/UX flows in Objective-C for planting, harvesting, and player progression • Integrated core economy systems including crop timers and production chaining • Supported build testing, QA debugging, and user feedback response during liveops • Collaborated with senior developers to ship production-ready builds on iOS 🛠️ TECH STACK Objective-C, iOS SDK, Xcode, Cocos2d, SQLite 🚀 IMPACT • Built foundational skills in mobile game development • Contributed to early success of simulation games on App Store • Grew into a full production developer and was promoted to Senior Engineer in 2012

Education

University of the Punjab

University of the Punjab

LinkedIn

Computer Softwares

2006 - 2010 · 4 yrs

🏅 Gold Medalist – Graduated with 4.94 CGPA 📍 Lahore, Pakistan • Specialized in computer software engineering and systems • Ranked top of class; awarded for academic distinction

Ghulam Mohyuddin's Contact Information

Email

******@***.com

Phone

(**) *** ****

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