Victor Kudriavtsev 🔜 Nordic Game
Head of Production & Growth | Game Art Outsourcing @ Corbax Games
About
Imagine that you switch the light off, turn on the PC and launch your favorite game.You know where this game comes from? Well, I do.I started in game development over six years ago, but my background in management goes back more than a decade. That mix shaped how I work today: I care as much about the result and process as I do about creative quality.I’ve been involved in 25+ game projects. But now my focus is simple: make complex game art production clear, predictable and scalable. My favorite function is swiftly understanding the full game art pipeline from vision and design documentation to delivery and Definition of Done. I work closely with artists, designers, and developers, translating creative ideas into structured, shippable work.Through my career I’ve also mentored people entering the industry and those trying to grow inside it. I still love seeing them progress by helping them understand how production really works.I’m driven by one thing: making game development calmer, clearer and more sustainable for teams and for the worlds they build.If you’re looking to outsource a game art project or scale production without unnecessary chaos, feel free to DM me.
Serbia
Belgrade
Computer Games
Customer Relationship Management (CRM), Management, Business Development, Partnerships, Art Production, Lecturing, Time Management, Team Management, Budget Management, Jira, Confluence, Google Docs, Google Sheets, Teaching, Mentoring, Cross-functional Team Leadership, English, Game Engines, Game Art, Project Coordination
Experience

Head of Production & Growth | Game Art Outsourcing
Belgrade
Leading end-to-end art production and growth operations for game studios worldwide. Building scalable pipelines, managing delivery quality, and enabling partners to ship content faster and more efficiently. Key Responsibilities: • Partner success management & long-term collaboration strategy • Building and scaling art production pipelines • Planning and supervising production milestones & delivery schedules My main goal is to scale into a mid-size studio while maintaining the boutique attention, quality, and creative care our partners value. Vision: Scaling into a mid-size studio while preserving boutique-level attention, quality, and creative care our partners value.

Visiting Lecturer
Warsaw, Mazowieckie, Poland
My main responsibilities: • Discussion of a 16 week program for future game producers • Planning lectures and creating presentations • Conducting lectures • Examples and assignments for students • Q&A Session I have just started collaborating with this university, but I already see significant differences compared to my past teaching experience in CIS area. Studying at this institution really gives you the opportunity to get directly into game development. I am glad for this opportunity and invite you to our courses!

Senior Project Manager
Belgrade, Serbia
I’m working in the World of Warships Franchise team. - Planning and scheduling the delivery process, including defining in game events scope, milestones, and timelines - Managing the budget and resources of the delivery, including allocating tasks to team members and ensuring that the project stays on track - Identifying and managing risks to the delivery, including developing contingency plans to mitigate potential issues - Communicating with stakeholders, including team members, clients, and other stakeholders, to ensure that everyone is informed about the progress of the delivery - Tracking progress and making adjustments as needed to keep the delivery on track - Providing guidance to team members and support they need to complete their tasks - Working with clients or other stakeholders to meet their needs and expectations

Senior Project Manager & Game Producer
Kuala Lumpur, Federal Territory of Kuala Lumpur, Malaysia
- R&D for new projects - Launching games on the LTG platformR&D for new projects - Created visions for new games - Roadmap and PnL for new projects - Coordinated cross-functional team (Designers, Artists, Devs, Marketing, QA, external teams of dev and art) - Planning team’s work and organising it in sprints - Task management - Point of contact for stakeholders - Active involvement in all departments (Programming, QA, Localisation, Publishing, Design, etc.). Big releases are coming soon!

Senior Game Designer
Dubai, United Arab Emirates
Responsible for Game Design at one of the most exciting projects in the Web3 GameFi sector. Farcana is a blockchain-based GameFi project with the original Play-to-Hash economic model patented in the US. The game economy is supported by its own Bitcoin mining hash rate, resulting in more stability and transparency. Gamedev in Farcana relies on R&D and AI technologies by Farcana Labs. The game is a high-quality shooter with a Bitcoin prize pool, its own NFT marketplace, and regular tournaments. In Farcana I got the opportunity to work on a high-budget online shooter. I also constantly helped in the formation of the game design department: structure, document templates, planning, etc. Pre-Production stage of online shooter: – creating a concept document (finished) – creating a game design document (WIP) – description of individual core and meta-features (movement, combat system, experience, and rating system, reward system etc.) – R&D – NFT integration

Senior Project Manager & Game Producer
United States (Remote)
Manage workflow of AAA and AA projects (directly 2-3 projects, coordinate 10 projects) Direct a team (7 PMs, 2 Art Managers, 10 2D/3D Art Leads, 2D/3D Artists, Animators and Rigger) Collaborate with clients (consulting about art style, game design and narrative) Establish a production schedule and milestones (Scrum, Agile methods) Budgeting

Game Desinger
Responsibilities: Researching mobile app store Designing list ideas and negotiated with partners Establishing concept documents and prototypes Lading a team Implementing a play testing and manual QA Launching and releasing casual games (Play Store, App Store, Steam) Working with: GDD Balance spreadsheets Companies: UniBit Studio Little Bit Games Toxic Media Also during this period: gathered a team and we made a custom game worked at a startup Entering the gaming industry was not easy, but I did it!
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