Gabriel Robert PhD

Gabriel Robert PhD

Principal Gameplay AI Programmer @ Final Strike Games

About

Professional game developer for more than 15 years. I have a strong specialization in the AI field. Recently, I worked more as a lead gameplay programmer / Scrum master. I'm looking for ambitious projects with an engaging gamer experience.

Country

Canada

City

Montreal

Industry

Computer Games

Skill

Gameplay, Artificial Intelligence, Video Game Development, Machine Learning, Game Programming, Game Development, Xbox 360, Multiplayer, Gameplay Programming, Video Games, Neural Networks, Multi-agent Systems, Console, Wii, PS3, Expert Systems, Reasoning, Genetic Algorithms, Computer Games, Cognitive Science

Experience

Final Strike Games

Principal Gameplay AI Programmer

Final Strike Games

LinkedIn
2025-5 - Present · 1 yr 5 mos

Montreal, Quebec, Canada

AI and Games Conference

Organiser - AI and Games Conference

AI and Games Conference

LinkedIn
2024-6 - Present · 2 yrs 4 mos
Ubisoft Montréal

Research Development Team Lead

Ubisoft Montréal

LinkedIn
2021-9 - 2025-5 · 3 yrs 9 mos

Montreal, Quebec, Canada

Eidos-Montréal

Senior AI Programmer

Eidos-Montréal

LinkedIn
2020-9 - 2021-9 · 1 yr 1 mo

Montreal, Quebec, Canada

Ubisoft Montpellier

Team Lead Gameplay

Ubisoft Montpellier

LinkedIn
2019-5 - 2020-8 · 1 yr 4 mos

Montpellier Area, France

Ubisoft Montréal

Team Lead AI in DevTal team

Ubisoft Montréal

LinkedIn
2017-10 - 2019-4 · 1 yr 7 mos

Montreal, Canada Area

- Build a training course on AI agents in video games - Work on Reinforcement Learning applied to game AI at La Forge

Ubisoft Montréal

Team Lead AI on Assasin's Creed Origins

Ubisoft Montréal

LinkedIn
2015-1 - 2017-10 · 2 yrs 10 mos

Montreal, Canada Area

Lead a team of 10 AI programmers to create fun and alive NPCs in ancient Egypt. Team was responsible for: - crowd life - NPC reactions - NPC behaviors (except fight and vehicles) - detection loop and search - gameplay contexts (defend, attack, bodyguard, prisoner, ambush, reach, follow, ...) - dialogue system - navigation - animation - AI tools for mission designers

Ubisoft Montréal

Senior AI Programmer

Ubisoft Montréal

LinkedIn
2013-11 - 2015-1 · 1 yr 3 mos

Montreal, Quebec, Canada

Worked in the AI team on an unannounced project (cancelled)

Ubisoft Montréal

Senior AI Programmer on Assassin’s Creed IV Black Flag

Ubisoft Montréal

LinkedIn
2013-1 - 2013-11 · 11 mos

Montréal

Worked in the naval team on Assassin's Creed IV Black Flag : - Naval detection loop - Man O’ War behavior - Swim boarding - Spy glass - UI

Ubisoft Paris Studio

Senior AI Programmer

Ubisoft Paris Studio

LinkedIn
2010-3 - 2013-1 · 2 yrs 11 mos

Paris Area, France

Build and coordinate a french Ubisoft AI cummunity Worked on Ghost Recon Future Soldier - AI Team Scrum Master - Worked on AI architecture (cover selection, behavior tree, blackboard, coordination) - Lead rountables on AI at Ubisoft Developers Conference - Make AI presentations at Paris Shooter Symposium 2011

Ubisoft Montréal

Team Lead AI / Gameplay Programmer

Ubisoft Montréal

LinkedIn
2008-4 - 2010-2 · 1 yr 11 mos

Montréal

Worked on James Cameron's Avatar Wii and PSP. - Managed a gameplay programmer team consisting of 10 people - Worked on AI architecture, perception and behaviors - A lot of prototyping - Camera behavior (with also a coop cam without split screen) - Animation system - Different kinds of gameplay ingredients - PSP port

PAM Development

AI Developer

PAM Development

LinkedIn
2005-8 - 2008-3 · 2 yrs 8 mos

Main AI Developer on Top Spin 3 Additional developer on Top Spin 2

AnimatLab LIP6 UPMC

PhD Student

AnimatLab LIP6 UPMC

2000 - 2005 · 5 yrs

Worked on MHiCS, an action selection architecture for games based on Classifier Systems that can learn online how to impove a set of behavior rules.

Education

Pierre and Marie Curie University

Pierre and Marie Curie University

LinkedIn

Intelligence Artificielle

2000 - 2005 · 5 yrs
Pierre and Marie Curie University

Pierre and Marie Curie University

LinkedIn

Intelligence Artificielle et Reconnaissance des Formes et Applications

1999 - 2000 · 1 yr

Vie Artificielle

Université Paris Cité

Université Paris Cité

LinkedIn

Génie Mathématique et Informatique

1996 - 1999 · 3 yrs

Intelligence Artificielle

Gabriel Robert PhD's Contact Information

Email

******@***.com

Phone

(**) *** ****

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