Frederic Taillandier 🦀

Frederic Taillandier 🦀

Senior Software Engineer @ Advertima

About

Fullstack tinkerer and problem solver with a focus on Rust. Experienced on embedded, cloud, web, video processing, wasm and video games. https://github.com/frederictaillandier

Country

Switzerland

City

Zurich

Industry

Computer Software

Skill

Rust (Programming Language), Git, TypeScript, Software Development, Linux, Python (Programming Language), docker, PX4 Autopilot, Amazon Web Services (AWS), c++17, Unity3D, C#, C++, 3DSMax, C, OpenGL, Unix, Java, Unreal, Raytracer Development

Experience

Advertima

Senior Software Engineer

Advertima

LinkedIn
2023-11 - Present · 2 yrs 11 mos

Zurich, Switzerland

Fullstack rust software engineer

Auterion

Software Engineer

Auterion

LinkedIn
2021-5 - 2023-10 · 2 yrs 6 mos

Zurich, Switzerland

Architecting, programming and delivering all the simulation products of Auterion for internal usage, the US Air Force, and several drone manufacturers. (Local simulation on Windows, Linux or Cloud) Including some: Photo-realistic simulation system using Unreal Engine 5. CI/CD maintenance Improvement and simulation of an auterionOs distribution Writing drivers for AuterionOs and High definition cameras and gimbals Also managing some external resources from ukraine to provide assets for the simulation (russian spoken) Skills: C++17 , Docker, AWS, Python3, github actions, PX4 autopilot, WSL, Powershell, bash scripting, embeded software, unix system

SQLI

Fullstack Software Engineer

SQLI

LinkedIn
2018-10 - 2021-4 · 2 yrs 7 mos

Geneva Switzerland

Working as a fullstack software engineer consultant for several major clients in the Geneva area including luxury watches, certification, and energy. I mainly work on all aspects of a stack from the database model, back-end until the front-end and UI. I am mainly using Angular and C#

Ubisoft

C++ Software Engineer

Ubisoft

LinkedIn
2015-6 - 2018-9 · 3 yrs 4 mos

Düsseldorf Area, Germany

Developpement of a AAA video game "For honor" (base of 7.5 millions users) with 450+ collaborators in 6 countries (Canada, China, Germany, France, Romania, India). -General low latency programming -Multi platform compatibility (XBox, PS4, PC) -Debugging, and performances optimisations -In-House framework improvements -Prototyping -3D mathematics -Teaching and help for newcommers in the team -Talks and external communication to Universities -Supervision of University thesis about neural networks (Rhine-Waal University of Applied Sciences)

Interblock Gaming

C#/C++ Programmer in luxury electronic table gaming industry

Interblock Gaming

LinkedIn
2014-5 - 2015-5 · 1 yr 1 mo

Ljubljana

C#/C++ programmer My main tasks were : -Production of casino software on Unity3d engine -Integration of UI systems. -Integrations of 3rd part plugins -Optimization of CPU and memory consumption for mobile devices My main fields of competences during this job experience : Mathematik probabilities / Unity3D / GPU programming / C# / C++ / Image processing / NGUI / Mobile platform /

D-WOD

Unity3D Expert / 3D Software Engineer

D-WOD

2013-9 - 2014-3 · 7 mos

Région de Montreuil, France

I am a Unity 3D expert working on 3D hair rendering for Hair styling world leaders and Cinema Industry. I have been in charge of the architecture, R&D and development of every software based on Unity3D Engine. My main fields of researches are : -Customer's face data automatic integration with custom hair-style. -Real-time 3D Hair physics and rendering -Optimization of CPU and memory consumption for Android devices My main fields of competences during this job experience : Unity3D / Shaders / C# / C++ / Image processing / NGUI / Android

ETRI

Developer / Researcher Artificial Intelligence

ETRI

LinkedIn
2013-1 - 2013-3 · 3 mos

Daedeok-gu, Daejeon, Korea

I was an Artificial Intelligence Developer and Researcher working on POGAMUT API to create an Unreal Tournament Online BOT. The main purpose of this bot was to participate the BotPrize Competition which focuses the human-like performance of a FPS Bot. My main fields of researches were : -Understanding of human comportment and reflexes on online immersives games. -Recording efficient and data to interpretation. -Development of a bluffing and unpredictable AI comportment. -Adaptation as a foreigner in a new cultural environment (an amazing experience). My main field of competences during this job experience : AI / Unreal / JAVA / POGAMUT / Data recognition-interpretation / Neural Network / Unreal Tournament

Groupe SNCF

Research and Development Virtual Reality Unity3d programmer

Groupe SNCF

LinkedIn
2012-6 - 2012-9 · 4 mos

Le Mans Area, France

I was a Unity3D Engine developer at CIM - SNCF (Material Engineering Center - National French Railroad Company) My mission was to create a entire VR software to detect and bring out maintenance problems on any future prototypes of trains and equipment. I have been in charge of the architecture design and VR devices integration. My main fields of researches were : -Run-time reconstruction of models using object files in Unity -Ergonomic aspect of a human interaction in a virtual world -Understanding of train engineers specific needs My main field of competences during this job experience : Unity / sony HMZ-T / ARTracking / Virtual Reality / VRPN Server / MiddleVR

Happy Blue Fish

C++ Ipad/Iphone Video Games Programmer

Happy Blue Fish

LinkedIn
2011-10 - 2011-12 · 3 mos

Saint-Malo Area, France

This was my first experience as a Video Game programmer. I worked on the IPhone/IPad adaptation of the famous tv game "Des chiffres et des lettres" I was in charge of the UI and AI development. My main field of competences during this job experience : C++ / Iphone / IPad / AI / CoCos2DX

EPITECH - European Institute of Technology

Pedagogical Technical and Communication Assistant

EPITECH - European Institute of Technology

LinkedIn
2009-10 - 2011-10 · 2 yrs 1 mo

Rennes Area, France

Few months after the beginning of my studies I understood that Epitech was a good place to get a lots of opportunities. That's how I became at first a communication assistant, then I became a C programming tutor and then I was in charge of the computer graphics classes. I was in charge of all the communication event such as exhibition, student recruiting fair, open days... I was also in charge of C programming and Computer graphics classes to teach raytracing engine creation during 2 semesters. My main field of competences during this job experience : C / LibX / Teaching / Raytracing / 3D geometry / communication

Education

EPITECH - European Institute of Technology

EPITECH - European Institute of Technology

LinkedIn

Computer Software Engineering

2009 - 2012 · 3 yrs
HEC Paris

HEC Paris

LinkedIn

Digital Innovation for Business

2012 - 2012

Frederic Taillandier 🦀's Contact Information

Email

******@***.com

Phone

(**) *** ****

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