Frederic Taillandier 🦀
Senior Software Engineer @ Advertima
About
Fullstack tinkerer and problem solver with a focus on Rust. Experienced on embedded, cloud, web, video processing, wasm and video games. https://github.com/frederictaillandier
Switzerland
Zurich
Computer Software
Rust (Programming Language), Git, TypeScript, Software Development, Linux, Python (Programming Language), docker, PX4 Autopilot, Amazon Web Services (AWS), c++17, Unity3D, C#, C++, 3DSMax, C, OpenGL, Unix, Java, Unreal, Raytracer Development
Experience

Software Engineer
Zurich, Switzerland
Architecting, programming and delivering all the simulation products of Auterion for internal usage, the US Air Force, and several drone manufacturers. (Local simulation on Windows, Linux or Cloud) Including some: Photo-realistic simulation system using Unreal Engine 5. CI/CD maintenance Improvement and simulation of an auterionOs distribution Writing drivers for AuterionOs and High definition cameras and gimbals Also managing some external resources from ukraine to provide assets for the simulation (russian spoken) Skills: C++17 , Docker, AWS, Python3, github actions, PX4 autopilot, WSL, Powershell, bash scripting, embeded software, unix system

Fullstack Software Engineer
Geneva Switzerland
Working as a fullstack software engineer consultant for several major clients in the Geneva area including luxury watches, certification, and energy. I mainly work on all aspects of a stack from the database model, back-end until the front-end and UI. I am mainly using Angular and C#

C++ Software Engineer
Düsseldorf Area, Germany
Developpement of a AAA video game "For honor" (base of 7.5 millions users) with 450+ collaborators in 6 countries (Canada, China, Germany, France, Romania, India). -General low latency programming -Multi platform compatibility (XBox, PS4, PC) -Debugging, and performances optimisations -In-House framework improvements -Prototyping -3D mathematics -Teaching and help for newcommers in the team -Talks and external communication to Universities -Supervision of University thesis about neural networks (Rhine-Waal University of Applied Sciences)

C#/C++ Programmer in luxury electronic table gaming industry
Ljubljana
C#/C++ programmer My main tasks were : -Production of casino software on Unity3d engine -Integration of UI systems. -Integrations of 3rd part plugins -Optimization of CPU and memory consumption for mobile devices My main fields of competences during this job experience : Mathematik probabilities / Unity3D / GPU programming / C# / C++ / Image processing / NGUI / Mobile platform /

Unity3D Expert / 3D Software Engineer
D-WOD
Région de Montreuil, France
I am a Unity 3D expert working on 3D hair rendering for Hair styling world leaders and Cinema Industry. I have been in charge of the architecture, R&D and development of every software based on Unity3D Engine. My main fields of researches are : -Customer's face data automatic integration with custom hair-style. -Real-time 3D Hair physics and rendering -Optimization of CPU and memory consumption for Android devices My main fields of competences during this job experience : Unity3D / Shaders / C# / C++ / Image processing / NGUI / Android

Developer / Researcher Artificial Intelligence
Daedeok-gu, Daejeon, Korea
I was an Artificial Intelligence Developer and Researcher working on POGAMUT API to create an Unreal Tournament Online BOT. The main purpose of this bot was to participate the BotPrize Competition which focuses the human-like performance of a FPS Bot. My main fields of researches were : -Understanding of human comportment and reflexes on online immersives games. -Recording efficient and data to interpretation. -Development of a bluffing and unpredictable AI comportment. -Adaptation as a foreigner in a new cultural environment (an amazing experience). My main field of competences during this job experience : AI / Unreal / JAVA / POGAMUT / Data recognition-interpretation / Neural Network / Unreal Tournament

Research and Development Virtual Reality Unity3d programmer
Le Mans Area, France
I was a Unity3D Engine developer at CIM - SNCF (Material Engineering Center - National French Railroad Company) My mission was to create a entire VR software to detect and bring out maintenance problems on any future prototypes of trains and equipment. I have been in charge of the architecture design and VR devices integration. My main fields of researches were : -Run-time reconstruction of models using object files in Unity -Ergonomic aspect of a human interaction in a virtual world -Understanding of train engineers specific needs My main field of competences during this job experience : Unity / sony HMZ-T / ARTracking / Virtual Reality / VRPN Server / MiddleVR

C++ Ipad/Iphone Video Games Programmer
Saint-Malo Area, France
This was my first experience as a Video Game programmer. I worked on the IPhone/IPad adaptation of the famous tv game "Des chiffres et des lettres" I was in charge of the UI and AI development. My main field of competences during this job experience : C++ / Iphone / IPad / AI / CoCos2DX

Pedagogical Technical and Communication Assistant
Rennes Area, France
Few months after the beginning of my studies I understood that Epitech was a good place to get a lots of opportunities. That's how I became at first a communication assistant, then I became a C programming tutor and then I was in charge of the computer graphics classes. I was in charge of all the communication event such as exhibition, student recruiting fair, open days... I was also in charge of C programming and Computer graphics classes to teach raytracing engine creation during 2 semesters. My main field of competences during this job experience : C / LibX / Teaching / Raytracing / 3D geometry / communication
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