Florian Fievet
Senior Gameplay Programmer - Unreal Engine 5 C++ @ Ubisoft Montréal
About
I'm simply a passionate gamer who loves to develop video games. - Experience: over 22 years of programming (website, web video games, mobile application, video games) - Adaptive: worked with different language and engine (Unreal Engine 5.6, Unity 2023), and becamed quickly and successfully productive in new environment. - Versatile: contribute in various domains, ranging from core gameplay, 3C, physic, AI, UI, or tools for production. Fun facts: - First console: Sega Master System with Alex Kidd in Miracle World (that era when games were absurdly difficult) - First programming attempt: in 2000 with self-taught DarkBASIC (I used the Cave Run demo to make a simple Star Wars racer like) - Most hours played in game: Rocket League with 2500+ hours (and still Diamond III in solo Q -_-') - Open world enthusiast: I usually finish the main quest after 200+ hours exploring the world (saving the world can wait, especially if I think I see on old castle behind this hill) - Retro gaming lover: my 2 forgotten gems released more than 25 years ago you must play: "Zork: Grand Inquisitor" and "Baku Baku Animals"
Canada
Montreal
Computer Games
ActionScript 3, Unreal Engine 5, AI, HLSL, Multijoueur, 3c, C++, Shaders, MySQL, PHP, PhpMyAdmin, HTML, Feuilles de style en cascade (CSS), Adobe Photoshop, After Effects, Autodesk 3ds Max, TypeScript, PIXI, Jeux en ligne, Adobe Experience Manager (AEM)
Experience

Gameplay Programmer - Unity3D
Consultant
Paris
-tools & gameplay programmer - shader programmer - code optimization - fx artist - 3d artist Technologies: C#, Unity 3D, HLSL, DirectX, OpenGL, 3DSMax, Mudbox

Senior Unity Game Developer (gameplay, tools)
Montréal, Québec, Canada
Game: - Ripz (https://play.google.com/store/apps/details?id=com.playtika.ripz) Development: - weapons system (ballistic for firearms and throwing weapons) - health and armor systems (with different damage types) - enemies behavior (using Behavior Designer) - Facebook login

Consultant Front-end Senior
Montréal, Canada
Lead front-end developer Projects: - Total : architecture of a web application to manage commercial offers / Angular 7 - BRP : developpment of the new version of the websites of all the group's brands / Adobe AEM6.4 - React 16

Senior Front-end Developer
Facilité
Montreal, Canada
Lead front-end developer React Projects: - Boston Options Exchange : web application to manage all kinds of events that could occurs on the markets (physical and on-line / React + Material UI - Bombardier : web application to manage the assembly lines / React + Material UI

Technical Director
Paris Area, France
- management & supervision of the team - research & development - front-end programmer: website development and maintenance Clients: Dior (dior.com & m.dior.com since 2012), Guerlain, Clarins, Samsung. Technologies: Javascript ES6, React, Backbone.js, Three.js, Grunt, Gulp, Github, WordPress.

Integration & Animation Supervisor // Senior Flash Programmer (Web, Video game, 3D)
Courbevoie, Île-de-France, France
- responsible of graphic quality & creation direction (coordinate artistic team & programmer team) - supervisor of assets integration & animations - responsible of research & innovation: prototyping for technical's choice validation - web and video game programmer - 3D artist (character models & animations) - 3D fx artist - motion design: editing & fx (advertising & corporate) Clients: Adidas, Orangina, Oasis, Kellogg's, Renault, Maaf, Pampryl, Quick, Kiri, Ecusson. Technologies: Flash, Papervision3D, Jiglib, Box2DFlash, FLARToolKit, 3DSMax, After Effect

Web & Video Game Programmer
Levallois-Perret, Île-de-France, France
- responsible of research & innovation: prototyping for technical's choice validation - web programmer (Flash, Flash 3D) - prototype programmer for tender (competitions won: L'Oréal, Coca-Cola Zero, Alfa Roméo, Novotel, Disney) - 2D video game programmer Clients: Coca Cola, Disney, SFR, Novotel, Française des Jeux, Piper-Heidsieck
Education
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