Gordon Chen
Head of Games & Production, Blast+ @ M-League
About
Ready to dive into a vast and burgeoning Blue Sea of gaming? Feeling frozen out of saturated markets or beleaguered by lengthy licensing approvals? With over 580 million gamers and projections to reach 780 million within three years, India is poised to become the next global gaming powerhouse. 📈🚀 As one of India’s largest and most successful gaming companies operating across AAA, F2P, and Real Money Gaming, we’ve deftly navigated this dynamic & diverse market with success, gathering over 80 million players in India alone and over 100 million globally. If you're ready to take your game to new heights in the world's largest emerging market, let’s connect!
China
Jing'an District
Computer Games
Video Games, Game Development, MMO, Online Gaming, Art Management, Project Management, Production Management, P&L Management, Budget Management, Resource Management, Outsourcing, Game Design, Operations Management, Character Animation, Animation, Arts Administration, 3D, International Project Management, Team Management, Staff Development
Experience

Head of Games & Production. Publishing
• Shaping and guiding the development, growth, and of operations of 1st party studios. • Shaping and guiding the development, growth, and of operations of 3rd party studios. • M&A Strategy • India-in Publishing initiatives • Relationship management with internal & external stakeholders. • Nurturing AAA Game Development expertise in India through coaching, mentoring, and leveling up internal Production and Development teams

Chief of Staff
• Shaping and guiding the development, growth, and of operations of 1st party studios. • Shaping and guiding the development, growth, and of operations of 3rd party studios. • M&A Strategy • India-in Publishing initiatives • Relationship management with internal & external stakeholders. • Nurturing AAA Game Development expertise in India through coaching, mentoring, and leveling up internal Production and Development teams

Executive Producer, Director of Production
Director of Production, Scopely Shanghai MMO/Strategy Studio • Built out the Scopely Shanghai Dev studio while overseeing development across new IP and existing games • Advised Sr. Leadership on strategy for globally distributed development, operating in China, local talent acquisition, and office setup • Coordination and negotiation with local publishing partners and core Dev teams on Product and Marketing requests, navigating local requirements with global Dev team priorities & resources • Established overall project dev budgets, staff ramps, and development workflows across studios • Drove new IP art production & ISBN feature development across multiple games • Established and tested art production pipelines and quality standards with multiple Asia-based outsourcing partners for optimal large-scale content creation Executive Producer, Scopely Los Angeles Unannounced MMORPG, new IP • Bootstrapped the project production and performed developer due diligence globally across multiple studios to find best-in-class Dev partners • Drove initiative to establish a Chinese development studio to support operations in the Chinese market, partner with local vendors, and prepare the project for large scale production • Cross-functional leadership across team disciplines and distributed studios • Established the project’s initial $mm dev budget, resourcing requirements, overall production plan from pre-production through launch and live service operations

Managing Director, Studio GM, & Head of Development, China
Shanghai, China
• Established the China WFOE and built the studio from zero to full production, directly managing all development and business functions. • Reporting directly to the Head of Global Operations: Liaised with HQ in Europe, Dev product leadership & Ops teams in CIS and the US, along with local publishers in China to create development roadmaps for refining product-market fit; improving local marketing and live-ops; overcoming developer-publisher hurdles; and improving China market performance • Utilized deep dive analyses and identified local market factors affecting World of Tanks in monetization, retention, player happiness, and gameplay to create China specific strategies, game content, and local features for improving the company’s penetration and performance in its main segments • Led cross-functional team of art, engineering, and design to create new regionalized content • Audited Chinese studios on their development, publishing, and operations capabilities to assess suitability for potential 3rd party publishing deals and outsourcing

Sr. Development Director, Consultant
Crytek Shanghai
Shanghai City, China
• New IP game development process review and consulting, auditing pitch documents, staffing plans, production roadmaps, budgets, and P&L’s while focusing on learning Mandarin

Sr. Development Director
Shanghai City, China
Studio Management & Leadership, Project Management, Talent Management • Reported directly to Canadian HQ and managed studio operations along with distributed art development on multiple concurrent AAA franchises across studios in the US, China, and Europe utilizing standardized production processes for optimized efficiency, predictability, and fiscal responsibility • Managed inter-studio relationships across projects utilizing over 180 artists, serving as the point of escalation and risk mitigation for delivery and production issues to improve efficiency and coordination • Managed studio budget encompassing 110+ personnel, including monthly reconciliation with Finance and multiple international game team partners to ensure P&L alignment across business units • Authored and audited production roadmaps and team RACIs to ensure new projects were structured for success; identifying process, scope, and resourcing gaps to eliminate downstream production issues as well as identifying upfront hiring needs and their P&L impact • Developed studio leadership through coaching and mentoring of Development Directors, Managers, and Project Leads with a heavy emphasis on servant leadership and open two-way communication, blending local and western best practices • Strategic and tactical management of resource allocations and forward-looking vendor capacity across a global portfolio of distributed projects to ensure all projects received the proper mix of talent and leadership

Executive Development Director
Trion Worlds, Inc.
Redwood Shores, CA
Studio Head of Development • Managed transition from a single game studio to a multigame organization, and facilitated the cultivation of several new IPs • Developed initial P&L’s and market viability analyses for new projects • Drove creation of new IP pitch and green light approval process • Supervised cross-functional senior team of studio’s Design, Engineering, and Audio Development Directors, Producers, and QA • Managed multi-million dollar studio development budget, encompassing 90 personnel, all hiring, staff well-being, software, and contractor spending • Balanced the resource management of Rift as an established live service requiring large scale MMO needs with other free-to-play, small team, smaller budget, shorter development cycle projects

Senior Director of Development
Trion Worlds, Inc.
Redwood Shores, CA
RIFT & RIFT: Storm Legion • Architected the Trion Redwood Shores studio’s art organization from an initial team of six, to over 40 internal artists and 25 outsourced artists • Defined project plans, managed risks, and prioritized tasks across all areas of art development through the launch and live operations of a new IP, fourteen live content patches, and several foreign languages for “the most bug-free and out-of-the-gate high-quality MMO ever created.” – IGN • Utilized Light Agile Development to manage customer art requests, dependencies, and deliverables across multiple cross-functional departments within the organization, including Content Design, Systems Design, Engineering, Audio, QA, Marketing, Creative Services, and new locales • Triaged a constant influx of daily urgent requests in a dynamic and fast paced, industry leading, content patch release environment to support the game as a live service, while simultaneously executing long term development for the expansion and beyond • Organized and managed the creation, tracking, and implementation and of over 10 game zones, 1000 characters, 4000 player assets, and 10,000 UI icons prior to launch of the game

Senior Director of Development
Trion Worlds, Inc.
Redwood Shores, CA
Defiance • Built and managed an off-site art team to facilitate the completion of the first ever transmedia PC/Console MMORPG shooter • Coordinated inter-studio development on the game’s final zone, acting as an outsourced content house for Trion’s San Diego studio • Navigated resource allocation, risk management, and tight deadlines on a high pressure, high profile project, while simultaneously overseeing the completion of visual content for RIFT live and the RIFT: Storm Legion expansion

Development Director, Art Manager, Engineering Manager
James Bond: From Russia with Love - Character Group Development Director James Bond: Everything or Nothing - Multiplayer Development Director and Engineering Manager James Bond: Nightfire, Knockout Kings, James Bond: Agent Under Fire - Art Production Manager
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