F. Alan Hickman

F. Alan Hickman

GPU Performance Engineer @ Samsung Semiconductor

About

Lead/Principal software developer with 20+ years experience in computer graphics.

Country

United States

City

San Diego Metropolitan Area

Industry

Computer Hardware

Skill

Optimizing Performance, Systems Engineering, Performance Analysis, Analytical Skills, Computer Graphics, Real-time Rendering, Game Engines, Game Development, Game Programming, 3D Rendering, Ray Tracing, Shaders, Software Development, Technical Leadership, Engineering Leadership, Embedded Systems, System Software, System Architecture, Computer Science, Data Structures

Experience

Samsung Semiconductor

GPU Performance Engineer

Samsung Semiconductor

LinkedIn
2024-6 - Present · 2 yrs 4 mos

San Diego, California, United States

Qualcomm

Staff Engineer, Graphics

Qualcomm

LinkedIn
2018 - 2024 · 6 yrs

San Diego, CA

Engineer, Advanced Prototyping Team • Collaborated directly with the GPU hardware design team and Adreno Vulkan driver team on new hardware features: mesh shading, ray tracing, and image filtering. End-to-end from silicon spec through driver implementation. • Implemented Vulkan driver support for the corresponding extensions. Technical Lead, Graphics Commercialization and Research • Designed and led development of an in-house rendering and compute engine used to prototype forward-looking algorithms and evaluate hardware features pre-silicon. • Performance analysis of workloads at the wavefront and instruction level; advised IHVs, the Adreno Vulkan driver team, and the GPU hardware team on optimization opportunities. • Taught internal courses on GPU architecture and modern rendering pipelines; mentored junior and mid-level engineers.

HERE Technologies

Lead Engineer

HERE Technologies

LinkedIn
2015 - 2017 · 2 yrs

Carlsbad, CA

• Optimized the 3D renderer for embedded automotive platforms, ensuring efficient performance under strict memory and thermal constraints. • Led internal performance-engineering education initiatives, enhancing team capabilities and knowledge. • Collaborated with cross-functional teams to address latency challenges, contributing to improved product performance.

Sidereal Games

Co-Founder

Sidereal Games

2014 - 2015 · 1 yr

Oceanside, CA

Designed and built a cross-platform engine with a wide-SIMD math library and a job-based concurrent runtime. Venture wound down in late 2015.

Cryptic Studios

Senior Graphics Programmer

Cryptic Studios

LinkedIn
2013 - 2014 · 1 yr

Los Gatos, CA

• Owned asset pipeline and data streaming optimization for live-service MMOs with continuous content delivery. Titles: • Neverwinter (PC) • Star Trek Online: Legacy of Romulus (PC)

Playdek Inc.

Principal Programmer

Playdek Inc.

LinkedIn
2011 - 2013 · 2 yrs

Carlsbad, CA

• Animation, rendering, and graphics systems for mobile titles. • Memory and performance optimization against tight iOS hardware budgets Titles: • Ascension: Chronicle of the Godslayer (iOS) • Food Fight (iOS) • Nightfall (iOS) • Penny Arcade The Game: Gamers vs Evil (iOS) • Agricola (iOS)

Incinerator Studios

Senior Graphics Programmer

Incinerator Studios

LinkedIn
2008 - 2011 · 3 yrs

Carlsbad, CA

• Built a concurrent renderer and real-time streaming engine across three target architectures (x86, PowerPC, Cell). • Wrote low-level systems libraries: memory management, vector math, async I/O • CPU and GPU optimization across all platforms. Titles: • Darksiders: Wrath of War (PC, Xbox 360, PS3) • Unannounced Title (PC, Xbox 360, PS3) • Vessel (PS3) • Star Raiders (PC, Xbox 360, PS3)

Volition

Senior Graphics Programmer

Volition

LinkedIn
2005 - 2008 · 3 yrs

Champaign, IL

• Re-architected the engine renderer for concurrency on PS3, offloading culling, geometry processing, and post-processing to SPUs. • Wrote SPU-specific implementations of performance-critical rendering paths — explicit data orchestration, double-buffered DMA, local-store-resident kernels. • Owned the shadow system: shadow mapping and shadow volumes. • CPU optimizations across all platforms • Shader authoring Titles: • Saints Row (Xbox 360) • Saints Row 2 (Xbox 360, PS3) • Red Faction: Guerrilla (Xbox 360, PS3, PC) • Unannounced Title (PS2, Xbox)

Education

Eastern Illinois University

Eastern Illinois University

LinkedIn

Mathematics and Computer Science

F. Alan Hickman's Contact Information

Email

******@***.com

Phone

(**) *** ****

Find the Right Leads
Find Verified Contact Data

Try with: Jensen Huang @ nvidia.com Click to autofill
LeadContact awards, five-star ratings, and GDPR compliance badges

What LeadContact does well

Find verified emails, phone numbers, and decision-makers with 98% accuracy.

Find Leads

Find Leads

Find the right people by company, role, industry, location, and more.

925M+ professional profiles

Find Leads
Find Emails

Find Emails

Access verified email addresses for your target contacts.

657M+ emails

Find Emails
Find Phone Numbers

Find Phone Numbers

Get cross-validated phone data from multiple top sources.

239M+ phone numbers

Find Phone Numbers

More Accurate. Lower Cost.

Find contact data in 1 tool with 98% accuracy

LeadContact integrates leading enrichment tools to deliver more accurate contact data—without paying for each one.

LeadContact Logo
Competitor Tools

All these = $289 per month

Great conversations start with the right contact.

It’s time to find yours.