Ember Martin
Producer & Designer
About
Hi, I'm Ember, a graduate Game Designer and Producer. I have experience working on both collaborative and solo projects across multiple video game genres. I've performed a variety of design roles alongside project management, pitching and exhibiting, and mentoring. I've shown games at Insomnia and UKGE, and been part of the Tranzfuser 2023 game development programme. I love working on projects which find unusual ways to twist or challenge existing styles, especially those with a strong message to deliver! As a gamer I spend a lot of time in RPGs and story-driven games but I'm always open to exploring genres I'm less familiar with.
United Kingdom
Canterbury
Computer Games
Academic Writing, Event Planning, Mentoring, Problem Solving, Administration, Adobe Illustrator, Adobe InDesign, Video Game Production, Budgeting, Microsoft Office, Pitch Development, Creative Problem Solving, University Teaching, Scope Management, Resource Management, Financial Planning, Timelines, Time Management, Project Coordination, Scheduling
Experience

Producer & Designer
Guided By Games
Production and project management for an in-development title. Primary focus on facilitation of efficient and effective development through team leadership, resource and time management, scope review, and sprint-based development cycles. Identification of funding opportunities, preparation of pitching/marketing materials, and investment publishing. Organisation and attendance of showcasing opportunities to support marketing, playtesting, and player engagement. Ongoing support for team members' individual development. Support with additional roles where necessary through level and systems design, as well as general game design critique and discussion.

Game Designer (Indie)
Indie
I've worked on collaborative and solo projects spanning multiple genres in a variety of development roles. Notably, part of the UK Games Fund's Tranzfuser 2023 game development programme, managing a team of five to deliver a comprehensive prototype in 8 weeks. As a Producer, I apply agile methodologies and organisational tools such as Jira, Trello, Notion, Confluence, and Slack to manage project timelines and scope.

Teaching Assistant
Supporting with the delivery of BA Games Design modules across the academic year. Intro to Game Development - Sem 1. Introducing students to Javascript through P5JS to build foundations of programming logic. Guided students through the development of their first minigame in GameMaker Studio, using GML to apply programming skills and learn basic principles of player/engine interactivity. Game Development Project - Sem 2. Further development of programming skills and introduction to principles of game design through the use of live client briefs. Adapted taught sessions to cover beneficial topics relevant to projects in development and provided guidance to all student teams with their unique games.

Producer & Designer
Chudley Games

Teaching Assistant
I provided assistance to lecturers on the BA (Hons) Games Design course, delivering Game Development Project (double-weighted) sessions which introduce first year students to GameMaker Studio through the development of multiple minigames. I offered guidance and support to students as they learned GML and explored different areas of game design through open, interpretable project briefs.
Ember Martin's Contact Information
Phone
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