Elton Bird
Owner / Programmer / Designer / Artist
About
As a veteran of the VideoGames Industry since 1995, I have experience in a variety of roles from Freelance Developer on 16-bit computers, through console Developer Support and Software Development roles within Sega Europe, to Senior / Lead Programming roles at successful studios Razorworks, Exient, Natural Motion Games, First Touch Games, and Outright Games. Creator of the acclaimed Tennis Champs Returns (iOS/Android), Super Soccer Champs (or 'SSC') series (iOS/Android) which has surpassed 10 million downloads. In December 2008, co-founded a new start-up studio Uprising Games Limited of which I am now sole proprietor, producing games on iOS and Android. Specialities:- Game design and mechanics High Level System design Structured C/C++/C# programming 3D graphics, engine and shader programming (Full commercial projects using DX11, OpenGL, and Unity) Developed titles and technology for iOS, Android & Windows Phone 8 Low level code, optimisation and debugging. Experience using several Assembly languages Project Management methods including Scrum.
United Kingdom
Greater Oxford Area
Computer Games
Game Development, iOS development, Technical Direction, Xbox 360, Art Direction, Problem Solving, OpenGL, C, C++, C#, Debugging, Unity3D, Team Leadership, Video Games, Mobile Games, Social Games, Console, PS3, Game Engines, Android
Experience

Owner / Programmer / Designer / Artist
Uprising Games Limited
Oxford, United Kingdom
Making games and technology for iPhone and other handheld systems. All games are designed and developed by myself unless otherwise stated. SSC ‘26 : Coming soon! Club Soccer Director series (Go Play Games) :- Developed Match Highlights system for Go Play Games' Club Soccer Director series, used since CSD 19. A Unity Based visual for rendering replays, generated using a custom Tool built from my SSC football game. SSC 2020/2021/2022 (Super Soccer Champs series) for iOS and Android :- Over 10 Million Downloads to date. https://apps.apple.com/app/id1451802899 https://play.google.com/store/apps/details?id=com.jakyl.supersoccerchamps Tennis Champs Returns (iOS and Android) :- TouchArcade : Game of the Month Feb 2016 Included in 2 "Best Game of 2016" short-lists https://itunes.apple.com/us/app/tennis-champs-returns/id1062318595?ls=1&mt=8 https://play.google.com/store/apps/details?id=com.jakyl.tcr Mister Kung-Fu :- A remake of the Kung Fu Master arcade game for the ZX Spectrum. I also built a custom Emulator to release the game on Mobile platforms. https://apps.apple.com/gb/app/mister-kung-fu/id1454407264 Tappy Lap for iOS and Android:- https://itunes.apple.com/app/id966710568 https://play.google.com/store/apps/details?id=com.jakyl.tappylap Mixt iOS and Android :- https://itunes.apple.com/us/app/mixt-universal/id487308650?mt=8 https://play.google.com/store/apps/details?id=com.jakyl.mixthd Contributed technical assistance for Madden 2010 and 2011 iOS to EA Mobile. Designed & Developed World Soccer Champs 2010 for iOS Contract work towards Sims 3 NDS for Exient.

Senior Programmer
Oxford, United Kingdom
Joined as Senior Programmer with Technical responsibilities. Redeveloped rendering and animation systems for Fresh Tracks Snowboarding. Implemented new player rendering approach for First Touch Soccer and Score! World Goals, improved lighting, and implemented new pitch shaders. Produced Android technology and lead conversion work on all football titles to that platform. Worked on the completion and optimisation of in-house technology for Windows Phone 8. Involved in the development of titles including:- Score! World Goals First Touch Soccer Dream League Soccer Fresh Tracks Snowboarding

Lead / Senior Programmer
Lead Programmer on game software across multiple platforms. Involving Software Engineering and management of programming team. Additionally worked as Technical Programmer for Nintendo DS technology used on all Exient titles, providing industry leading character animation techniques for Nintendo DS first used on Madden 2005 as a DS Launch title. Also produced software demos and technical documentation for securing contracts. Titles (DS unless stated) :- Need For Speed: Undercover (Wii / PS2) Skate it Sims 3 Fifa 09 Madden 09 Fifa Street 3 Need For Speed: Pro Street Madden 08 Tiger Woods 08 Madden 07 Fifa Street 2 Madden 06 Fifa 06 Madden 05

Programmer
Razorworks Ltd
As part of the technology team, I heavily contributed to a cross platform game engine used in several racing titles. Developed all Xbox technology including sound, input and file systems, 2D and 3D rendering, implemented 3D graphics systems with Xbox specific optimisation and features including all Vertex and Pixel shader code. Developed special effect systems for both Xbox and Playstation 2. Developed Online systems for implementation of multiplayer gaming and Xbox Live functionality. Games worked on:- Total Immersion Racing (PC, PS2 and XBox) Ford Racing 2 (PC, PS2 and XBox) Ford Racing 3 (PC, PS2 and XBox)

Software Engineer
Technical Support Engineer, working in European Developer Technical Support department. My role was to assist developers producing titles for Sega platforms (Saturn and Dreamcast), produce technical demonstration software, visit studios to explain and evangelise Sega Technology, and to evaluate software for potential acquisition. Instigated and responsible for implementing the PAL 60Hz option during the Dreamcast Era, a feature now common to all consoles. Designed and Developed "Ball Bubble",part of Planet Ring for Dreamcast Developed components of the Dream On demo disc system Developed BASH! a VMU game which doubled as an invite to the Dreamcast launch party. Developed a VMU app to power a Red Bull race around London

Owner and Freelance Programmer
Mental Software
Independent game software developer for the Commodore Amiga computer. All design, programming, art and production of Tennis Champs, published as a cover-mount disk by Amiga Power Magazine. All design and programming of Super Tennis Champs, published by Audiogenic Software.
Elton Bird's Contact Information
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