Ej C.
Creative Director @ KnightWithoutArmorStudios
About
I design and implement player-facing UI for shipped games, from design systems in Figma to functional widgets in Unreal and Unity. I specialize in turning complex gameplay systems into intuitive, polished interfaces—creating component libraries, interactive prototypes (ProtoPie), and motion comps (After Effects) to communicate timing and feel. I pair creative craft with player data: I run/playtest prototypes, analyze telemetry, and iterate to improve player satisfaction and retention. I collaborate closely with Game Design, Art, and Engineering to translate high-level goals into intuitive, visually compelling UI/UX solutions.
United States
Austin
Computer Games
User Interface Design, User Experience (UX), 2D art, 3D, 3D Modeling, Autodesk 3ds Max, 3D Rendering, Video Games, Game Mechanics, Concept Art, Visual Arts, Consensus, Producción audiovisual, Diseño, Desarrollo web, Videojuegos, ux ui, game design, WordPress, Optimización para motores de búsqueda (SEO)
Experience

Creative Director
Bettersourcing
Miami, Florida, Estados Unidos

Principal CEO
Jecographics
Ecuador

Diseñador
MDN Publicidad

Diseñador/ilustrador
MDN Publicidad
Maracaibo/Venezuela
Ej C.'s Contact Information
Phone
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